Gevonden resultaten: 1615
09.11.2024 in I have a Dream
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Geschreven door Rock Lee, 09.11.2024 at 01:23

Yo Unleashed bro if you want to play minecraft together pr me

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09.11.2024 in Is this rewall?
It might be a rewall
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It is not a rewall
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09.11.2024 in Is this rewall?
It is a rewall
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I think I beat him once and this happened
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Domi has a history of playing dirty and crying.

I dueled him once and beat him, then told him I'm going to sleep and that I will re him later.



I re him in the morning again and when I beat him, he cries again.



He continues to dodge me and won't play me


He also dodged my clanmate rains


But he rejoins because he is bipolar and a man-baby


Domi has also abused and bypassed walls against us in cws before, he does stuff like this and cries over and over about random shit. Just don't duel him. Oh yeah, this is the guy that also preached about "peace and love", what a hypocrite.
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Domi wall bugger like ever
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https://media.discordapp.net/attachments/1292904239122743296/1304840979718864988/image.png?ex=6730db5c&is=672f89dc&hm=147a9acde054ff7c38d1722f2c8373c21fdd2933600ad67fe12b2f85617d348e&=&format=webp&quality=lossless&width=1241&height=600

Can't open berlin t3 even with multiple bombers trying to prevent rewalls. I broke ham berlin and put a bomber in the middle, and he still was walled. He removed hamburg wall obviously, and made a new one.

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Calradia Atwar: Part 1


Pravenian Reporter Chronicle


Turn 22: Year 1272, Winter Cycle
The Winter Conflict








The war between Sultan Gilalad and Boyar Apollo has begun centering around the Grand Duchy of Halmar and Dhirm. With the frontline stretching approximately 221 Km from Burgalen Village to the Grand Duchy of Halmer.
300+ Men fight on the borderlines



Sultan Gilalad has a garrison of 44 men surrounded by Boyar Apollo's and Baron Bee_Gu forces In the Duchy of Narra. The harbors of Narra are besieged and raided daily by flocks of war ravens- installing terror in the peasantry.
Led by 6 Hedge Knights, 104 Horseman of the Barony of Fedrine will land on the shores of Narra come the Spring Cycle of Year 1273.



Emir Murad IV of Ahmerrad, in an attempt to procure more land and access to trade resources secured peace with Baron Bee_Gu and brings his warband of 100+ Spears and cavalry to the west. The frontline secured by the Sarranian mountain range expands about 267kms from the Duchy of Durquba to the border of Jameyyed Castle.



King Longate of dey' Almighty has ceased any physical interference in the war for but has amassed a large retinue of Knight's and Militia along the border of Veluca. His plans are unknown as of now but more investment in barracks across the kingdom can only be a means of war.



The Duchy of Tulga is Usurped from Vagerian Influence. The Woojoo Khanate forms in the 4th year of war and claims it is time to make their mark on Calradia. With 100+ men garrisoned in Tulga alone we have yet to see the affect this may have on the east and if this will affect The Winter Conflict fought less than 300km to the west
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Yo Unleashed bro if you want to play minecraft together pr me
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Geschreven door tempest (bw fan), 08.11.2024 at 17:36







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Calradia Atwar 1267 AE: Part Two

Based on an alternate timeline from the original M&B game series

Calradia is a fictional continent and the main setting of the Calradian map series. There are currently 3 presets for this map in being the: "Eastern", "Western", and the large "Full" version of the continent.


https://atwar-game.com/games/?link=3708377159







Gameplay Settings
Calradia Atwar PT 2: Two Alliances Max
The winning conditions are "Capture enemy country for 2 turns"
Starting settings are changeable
Rare units are set to high.






Gameplay Rules
Rules must be followed strictly. Breaking it might result in ban.

-No wall-fucking, no trespassing T1

-No unconsented ally-capping.

-Sea-walling with land units is strictly prohibited

-North and South Raider factions cannot ally ever.






Game/ Roleplay Mechanics

-50 Turns = 4 Turns = 1 Year / 24H Turns
Every Reinforcement turn I will try to annotate what has transpired through the turns as well as a ranking of current players and updated ally/peace. This has no real affect other than just being a fun way to recap gameplay.

-Duchy System: Faction Duchies are worth a large amount of Income, reinforcements and have access to special units.
They are also in bolden on the map background for easy identification. These "Duchies" are your best picks and should be the first options for most players.

-Trade system: Across the lands of Calradia you will find - CITIES - (Not Capitals) from the Bezan Sea, all the way to the Taiga of the East called 'Hubs'. These hubs are worth 900$ a turn as neutrals initially, but when taken by a player the Hubs need 3/5 turns to rebuild for 350-500$ in income.

-Rare unit crisis: There are rare crisis units that can give the player a medium to huge debuff when attacking any city. These units will have high attack high crit and low hp. It is best to suicide these units as quick as possible.
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Idk what's going on but I support brother temp
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Lol
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Sad, John came to you with KINDNESS and this is what you give him in return... Dodger...


You remade the duel and made sure to set a rank limit so you could dodge... smh...


It's ok though, John still raped you in your game anyways... heh...


You even had to wf t1...




Never celebrate too early...








A message for Unleashed:
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Update Log #2
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Calradia Atwar: Part Two


Varrinian Reporter Chronicle


Turn 7: Year 1268, Summer Cycle








Kingdom Of Swadia - Not proclaimed

King Epigam III Of Dhirm has secured enough strategic alliances and superficial peaces to occupy a large portion of the heartlands in Calradia.
His alliance with Count Woojoo of Uxkhal has come dangerously close to Uniting the lands of the Old Kingdom Of Swadia. To his southernmost border a new Khanate has emerged to lay claim to lands near total occupation of Swadia- The Yasou Clan is young and powerful but only time will tell if they can stand to the settled heartlands of Calradia. The Capital Duchy Of Praven escaping Count Woojoo's spring occupation is under the control of Lord Roberto Of Stonefallen in the beautiful art of deception now being called "The Battle Of Falsehoods". The Count has further entrenched his position and furthered New Swadia's power by conquering the Duchy of Veluca with 1500 troops bringing his personal Duchies to the count of 3.

The future still stands to tell how winter affects the lands of Swadia

Grand Republic Of Rhodia - Not proclaimed

King Romus I Of Jelkala, surrounded by enemies on all fronts for months has secured peace with King Ice Of Yalen. Securing his western and southern most borders King Romus I Is still faced with the massive frontline bordering the New Kingdom Of Swadia- formed by; King Epicgam III, Count Woojoo and a defensive treaty betwixt Sultan Apollo II Of Shariz. The battlefront stretching approximately 340km from Miefieria to Castle Jarrmiche
.
King Ice Of Yalen, securing peace to the east with King Romus I focuses his war effort on Baron Anilsahbaz's insurrection to the west. Losing ground very quickly and being denied access to over 50% of the Duchy Of Yalen's sea trade can only be more damaging to his efforts. The only question that remains in the Lands Of Rhodia
is will they be able to unite before the New Kingdom Of Swadia can mount a final decisive push into King Romus's lands?

United Caliph Of Sarrainia - Not Proclaimed

Emir Hunrecon IV has been killed in battle and the Durquba Caliphate is no more. Killed by bey' Tricep Of Bardaq. The Bardaq Clan flag is flown over 3 Grand Duchies in Sarrania. Will war between the Royal seat of Shariz and the Grand States of Bardaq lead to the unification of Sarrainia or will an Alliance unit the lands?
will the duchy of durquba's minor expansion lead to its downfall? capturing only the mountain fortress outside his capital, and one desert village, hun faces threats from The Myajetian mountain ranges hold another problem for Sarrainia- the Steepe raiders of the south have united under the flag of The Bandit Leader "Inquisitor"
and have formed an impressive fighting force just south of Durquba.

The sands will settle through peace or blood

Khanate Of Khergia - Not Proclaimed

Nordic Principality - Not Proclaimed

Tsardom Of Varrinia - Not Proclaimed
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All Roleplay Reports Are In Comments Section
Calradia Atwar 1267 AE: Part Two














Based on an alternate timeline from the original M&B game series

Calradia is a fictional continent and the main setting of the Calradian map series. There are currently 3 presets for this map in being the: "Eastern", "Western", and the large "Full" version of the continent.


Part Two: Current Game Link

https://atwar-game.com/games/?link=3708377159







Gameplay Settings
Calradia Atwar PT 2: Two Alliances Max
The winning conditions are "Capture enemy country for 2 turns"
Starting settings are changeable
Rare units are set to high.






Gameplay Rules
Rules must be followed strictly. Breaking it might result in ban.

-No wall-fucking, no trespassing T1

-No unconsented ally-capping.

-Sea-walling with land units is strictly prohibited

-North and South Raider factions cannot ally ever.






Game/ Roleplay Mechanics

-50 Turns = 4 Turns = 1 Year/ 1 Turn = 1 Season
(IE. The First Turn is dated as "Year 1267: Winter Cycle")

Every Reinforcement cycle I will try to annotate what has transpired through the turns as well as a ranking of current players and updated ally/peace. This has no real affect other than just being a fun way to recap gameplay. There are also fortress named with place holders, I am creating a list of in game achievements and the accomplishment of these achievements can result in your name/clan name being "Sainted"

-Duchy System: Faction Duchies are worth a large amount of Income, reinforcements and have access to special units.
They are also in bolden on the map background for easy identification. These "Duchies" are your best picks and should be the first options for most players.

-Trade system: Across the lands of Calradia you will find - CITIES - (Not Capitals) from the Bezan Sea, all the way to the Taiga of the East called 'Hubs'. These hubs are worth 900$ a turn as neutrals initially, but when taken by a player the Hubs need 3/5 turns to rebuild for 350-500$ in income.

-Rare unit crisis: There are rare crisis units that can give the player a medium to huge debuff when attacking any city. These units will have high attack high crit and low hp. It is best to suicide these units as quick as possible.

-
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Casual Saturday #13 1/2 - Calradia Atwar:
10K - 2 Allies - All Strategies Allowed
https://atwar-game.com/games/?link=3708377159
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08.11.2024 in Syhs
Tst7s
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08.11.2024 in [atWar] Memes
Geschreven door tempest (bw fan), 07.11.2024 at 17:56




i literally saw temp and some other enigma members allyfag against lowranks in a game few days back, what a fall from grace
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Geschreven door tempest (bw fan), 07.11.2024 at 17:56



Not upvoting because Leo was the real mastermind that brought everybody together
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07.11.2024 in He won
Geschreven door Tribune Aquila, 06.11.2024 at 21:25



Yeah maybe it won't lead to that, maybe. I do believe it's okay if the US stops the reducing money and equipment yet the war and conflict will continue in more ways than one i think
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Geschreven door tempest (bw fan), 07.11.2024 at 08:58

You're not going to find any, they all have some sort of biased to them. However, I would look into Vox (They're left leaning but describe the system well enough).
Here is a vid for example:


i think vox is great, and ideally you should wanna get multiple sources and just average them all out
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Geschreven door Kaska, 07.11.2024 at 06:15

Inspired by tengri means retarded

True
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Geschreven door Oleg, 31.10.2024 at 07:03



This is the culture pavle wishing for. dont listen to him
https://x.com/i/status/1854220061621325990
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You're not going to find any, they all have some sort of biased to them. However, I would look into Vox (They're left leaning but describe the system well enough).
Here is a vid for example:
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