Geschreven door Guest14502, 17.12.2010 at 12:39
The problem with guerrilla warfare, and pretty much every other strategy is that tank general overpowers you (at least in long games).
An interesting proposal I think would be to allow militia to be built every 2 weeks instead of 4. It might be impossible to do coding wise, but it makes sense since it is easier to round up some militia than to construct a tank.
Geschreven door TP_MLD, 06.12.2010 at 09:26
Geschreven door Cpt.McBob, 04.12.2010 at 11:53
I got here from Reddit. I saw the post, read the comments and decided to see for myself...I was very doubtful that somebody pulled off a good RISK-like game online [cuz I've tried them before and didn't like them]. I tried it for myself...and well I've already spent hours playing.
I like it...my only problem is that it's missing RISK's unintended but vital [for fun] social mechanic where people ally and usually do against the biggest player. I've allied in game...and my last one was against the biggest player. But a lot of players don't want to ally they just want to kill of the smallest or newest players for some quick SP. In RISK being a big giant makes you a target...here that can happen but I dunno.
In my last 3 wins, 2 of them i joined the game with an obviously dominant player already existing.
I think the social gang-up mechanic is getting more traction as this game grows older.