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Berichten: 25   Bezocht door: 127 users
28.08.2012 - 22:53
As most of the experienced players know, that the anti-aircraft unit is only applicable in specific situations when buying your army. In fact, infantry are more cost-efficient since they are cheaper, more mobile and in the long run better at defending than anti-aircraft units.

Defense against bombers: 1 Anti aircraft (12def/180cost) 1 Infantry (6def/60 cost) or 2 infantry (12def/120cost)

Alright, enough chit chat lets get down to what I'm proposing. A new strategy! Specifically for anti-aircraft units, just like we did with helicopters and implementing Desert Storm for it. So it's called Anti-Aircraft Chief, it can be changed i just pulled the name off the spot.

Boosts:

> -20 cost to Anti-Aircraft units (160)
> +5 defense to infantry in a defense line
> Anti-aircraft get +8 defense and +8 attack against planes (9att/12def)
> militia get +2 defense against stealths
> +4 movement range to militia (newly added)
> +2 movement range to Anti-Aircraft (newly added)

Nerfs

> -1 attack and -1 defense to bombers and stealths
> +20 cost to bombers and stealths
> -1 defense to militia (newly added)
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Don't trust the manipulative rabbit.
Laden...
Laden...
28.08.2012 - 22:59
No, +5 Def to Inf is extremely OP.
Tons of people like I don't use bombers, and the nerf is unoticable.
Laden...
Laden...
28.08.2012 - 23:23
Geschreven door WillPalm, 28.08.2012 at 22:59

No, +5 Def to Inf is extremely OP.
Tons of people like I don't use bombers, and the nerf is unoticable.


+5 defense to infantry in defense line only. meaning if you're playing against an AAC player only use 1 unit to break the wall. the advantage is that an AAC player wont have any enemy bombers near a broken wall unless the enemy overloaded.

the nerf is fine to me. it basically makes planes are unusable in this strategy.
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Don't trust the manipulative rabbit.
Laden...
Laden...
28.08.2012 - 23:30
So whats the main attacking force infantry?
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I love you Afterwind<3
Laden...
Laden...
28.08.2012 - 23:34
Geschreven door Donald J.Trump, 28.08.2012 at 23:30

So whats the main attacking force infantry?


yes.

60% infantry
20% Anti-Aircraft
20% tanks

It's basically NONE with buffed AAs and weakened planes. Also, in the early stages of the game buying too many anti-aircrafts wouldn't be a very good idea. They would be more useful in the long run.
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Don't trust the manipulative rabbit.
Laden...
Laden...
28.08.2012 - 23:37
Also, considering AAC doesn't have a strong "main" unit. Another option could be buffing militia's range by +4 at the cost of another nerf, maybe to air transports or something. What do you guys think?
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Don't trust the manipulative rabbit.
Laden...
Laden...
28.08.2012 - 23:39
So tanks and infantry stay the same right.
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I love you Afterwind<3
Laden...
Laden...
28.08.2012 - 23:41
Geschreven door Donald J.Trump, 28.08.2012 at 23:39

So tanks and infantry stay the same right.


yes.
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Don't trust the manipulative rabbit.
Laden...
Laden...
28.08.2012 - 23:47
160 is still a lot, but with infantry and tanks not nerfed its good
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I love you Afterwind<3
Laden...
Laden...
29.08.2012 - 04:11
What units to use for atacking ?
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Laden...
Laden...
29.08.2012 - 04:20
This strategy would only be good against Sky Menace. Even Players with Sky Menace can beat them by using tanks or marines to attack.
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Laden...
Laden...
29.08.2012 - 04:49
Geschreven door tophat, 28.08.2012 at 22:53

Boosts:

> -20 cost to Anti-Aircraft units (160)
> +5 defense to infantry in a defense line
> Anti-aircraft get +8 defense and +8 attack against planes (9att/12def)
> militia get +2 defense against stealths

Nerfs

> -1 attack and -1 defense to bombers and stealths
> +20 cost to bombers and stealths

Nice idea TopHats. But i would like to see just some changes in the Boosts:
> -40 cost to Anti-Aircraft units (140), to make it more usefull then Infantry
> Anti-Aircraft get +10 against all air units (currently: +8)
> Anti-Aircraft get +1 defence when in a city
> +2 range for Anti-Aircraft units
I don't see a reason to boost infantry or militia (maybe both +1 defence against air units).
The nerfs seems fine with me

The questions about attacking: This should be a devensive strategy (just like PD). There are still plenty options to attack. I don't think it will be OP, because its a expensive strategy + hard to get fast expansion.
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Exceptional claims demand exceptional evidence.
Laden...
Laden...
29.08.2012 - 12:43
Geschreven door Hugosch, 29.08.2012 at 04:49

Geschreven door tophat, 28.08.2012 at 22:53

Boosts:

> -20 cost to Anti-Aircraft units (160)
> +5 defense to infantry in a defense line
> Anti-aircraft get +8 defense and +8 attack against planes (9att/12def)
> militia get +2 defense against stealths

Nerfs

> -1 attack and -1 defense to bombers and stealths
> +20 cost to bombers and stealths

Nice idea TopHats. But i would like to see just some changes in the Boosts:
> -40 cost to Anti-Aircraft units (140), to make it more usefull then Infantry
> Anti-Aircraft get +10 against all air units (currently: +8)
> Anti-Aircraft get +1 defence when in a city
> +2 range for Anti-Aircraft units
I don't see a reason to boost infantry or militia (maybe both +1 defence against air units).
The nerfs seems fine with me

The questions about attacking: This should be a devensive strategy (just like PD). There are still plenty options to attack. I don't think it will be OP, because its a expensive strategy + hard to get fast expansion.


Awesome idea Hugosch! A good way to make AAC better offensively would be to make militia +4 range but -1 defense.
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Don't trust the manipulative rabbit.
Laden...
Laden...
29.08.2012 - 12:47
Geschreven door avatar, 29.08.2012 at 04:20

This strategy would only be good against Sky Menace. Even Players with Sky Menace can beat them by using tanks or marines to attack.


buying tanks and marines using SM will make you lose against any strategy. AAC can be a diverse strategy buying equal or designated amounts of tanks and infantry for expanding, with the addition of great anti-aircraft units to defend against planes.

Also like I mentioned, +4 range to militia with -1 defense can make it even more dynamic without being too overpowered.
----
Don't trust the manipulative rabbit.
Laden...
Laden...
29.08.2012 - 13:27
 Soul
I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range
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Geschreven door Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Geschreven door Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
Laden...
Laden...
29.08.2012 - 16:38
Geschreven door Soul, 29.08.2012 at 13:27

I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Wow cool idea, I like it but I think it's overpowered. How about this? :

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range
----
Don't trust the manipulative rabbit.
Laden...
Laden...
29.08.2012 - 16:47
I updated the first post.

NEW BOOSTS:
+4 movement range to militia
+2 movement range to Anti-Aircraft

NEW NERF:
-1 defense to militia
----
Don't trust the manipulative rabbit.
Laden...
Laden...
30.08.2012 - 00:58
Geschreven door tophat, 29.08.2012 at 16:47

I updated the first post.

NEW BOOSTS:
+4 movement range to militia
+2 movement range to Anti-Aircraft

NEW NERF:
-1 defense to militia



+3or +4 movement range for Anti-Aircraf to have more mobility
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Laden...
Laden...
30.08.2012 - 11:41
 Soul
Geschreven door tophat, 29.08.2012 at 16:38

Geschreven door Soul, 29.08.2012 at 13:27

I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Wow cool idea, I like it but I think it's overpowered. How about this? :

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Hmm yeah I can see that, I guess lol, just felt like sentry planes and Anti-aircraft should be more used so I decided to try to make a strategy that implemented both.
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Geschreven door Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Geschreven door Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
Laden...
Laden...
30.08.2012 - 12:25
Geschreven door Soul, 30.08.2012 at 11:41

Geschreven door tophat, 29.08.2012 at 16:38

Geschreven door Soul, 29.08.2012 at 13:27

I have something I posted before that goes along the lines of using AA but wasn't focused on countering SM exactly.

Recon/Counter Surveillance

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Wow cool idea, I like it but I think it's overpowered. How about this? :

All units +2 view range and +1 def against stealth units (marines, submarines, stealths)

Sentry Planes -100 cost +1 def +3 range
Anti Aircraft -40 cost +1 def +2 range
Sea Transport -50 cost +1 def +2 range +5 transport capacity
Air Transport -100 cost +1 def +2 range +1 transport capacity
Infantry -10 cost
Update: Militia +1 range

Tanks -1 attack -1 def -1 ARB +10 cost -1 range
Destroyers -1 attack -1 ARB +10 cost -1 range
Helicopters -1 attack -1 ARB
Stealths -1 attack -1 def -1 ARB +10 cost -1 range


Hmm yeah I can see that, I guess lol, just felt like sentry planes and Anti-aircraft should be more used so I decided to try to make a strategy that implemented both.


Yeah it's definitely a great idea I could see it as an actual strategy. Let's wait and see what the mods and the admins think
----
Don't trust the manipulative rabbit.
Laden...
Laden...
30.08.2012 - 13:07
 time
I think this won't be a successful strategy since it's based on defending against one main strategy which is SM !
Plus it's overpowering one minor defensive unit that's used only in some special cases... so just imagine playing this strategy against a GC ...
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I wf'd UK
Laden...
Laden...
30.08.2012 - 13:22
Geschreven door time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM!

I have to agree.

The concept on the creation is pretty much based to make it an specific counter and I don't think there should be something like that. Changes in the concept are needed in order to make it more usable and fun-to-play with.

I think that a recognition strategy, that gives bonus to view range and stealth detection would be better.
----
"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
Laden...
Laden...
30.08.2012 - 13:44
Geschreven door Pinheiro, 30.08.2012 at 13:22

Geschreven door time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM!

I have to agree.

The concept on the creation is pretty much based to make it an specific counter and I don't think there should be something like that. Changes in the concept are needed in order to make it more usable and fun-to-play with.

I think that a recognition strategy, that gives bonus to view range and stealth detection would be better.


True, look at uhateme's suggestion then.
----
Don't trust the manipulative rabbit.
Laden...
Laden...
04.09.2012 - 15:41
 Soul
Geschreven door tophat, 30.08.2012 at 13:44

Geschreven door Pinheiro, 30.08.2012 at 13:22

Geschreven door time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM!

I have to agree.

The concept on the creation is pretty much based to make it an specific counter and I don't think there should be something like that. Changes in the concept are needed in order to make it more usable and fun-to-play with.

I think that a recognition strategy, that gives bonus to view range and stealth detection would be better.


True, look at uhateme's suggestion then.


Please do, I think it would be a really nice addition to the game
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Geschreven door Amok, 12.03.2012 at 07:05

Why? It's much easier with the popup thingie buttons...


Geschreven door Amok, 15.05.2013 at 06:51

Wow man, you're so wrong, I don't even know where to begin with
Laden...
Laden...
05.09.2012 - 17:09
Geschreven door time, 30.08.2012 at 13:07

I think this won't be a successful strategy since it's based on defending against one main strategy which is SM !
Plus it's overpowering one minor defensive unit that's used only in some special cases... so just imagine playing this strategy against a GC ...


i think blitz sucks because is just a counter to iron first.
i think imperialist sucks because is just a counter to lucky bastard
i think perfect defense sucks because is just a counter to attack
i think great conbinator sucks because is just a counter to tank general and perfect defense
i think sm sucks because is just a copy of master of stealth
i think guerrilla warfare sucks because is just a copy of imperialist and MoS
blablablablabla.

for real, each strategy is different, in real life people actually make strategies to counter other strategies is like a game of hide and seek
Laden...
Laden...
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