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Berichten: 11   Bezocht door: 39 users
08.04.2012 - 04:25
Sup,
I was palying a whole world game and had a huge bomber stack. I used the flower wall strategy to defend it, but it was really hard to select less than 10 units to defend my main stack with. If there would be a button in which you can type the amounts of units you want to select, it can save a lot of time in Eurasia and bigger maps. This has to be implemented next to the normal way to select the amount of units offcourse.
Laden...
Laden...
08.04.2012 - 04:32
Good idea
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I love you Afterwind<3
Laden...
Laden...
08.04.2012 - 09:28
 YOBA
Can you make a visual mockup of how this would look in the interface? I find it hard to visualise this, but it sounds good... with a mockup, we can see just how much more productive it would make a player.
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YOBA:
Youth-Oriented, Bydło-Approved
Laden...
Laden...
08.04.2012 - 09:52
Geschreven door YOBA, 08.04.2012 at 09:28

Can you make a visual mockup of how this would look in the interface? I find it hard to visualise this, but it sounds good... with a mockup, we can see just how much more productive it would make a player.

I would do they if I could, but i dont know a thing about making things.
Just good at destroying everything
It would just look like a little box next to the normal dragbar.
Laden...
Laden...
08.04.2012 - 14:46
Maybe a auto wall option?
and you select the type of wall
Laden...
Laden...
11.04.2012 - 11:47
Geschreven door Tundy, 08.04.2012 at 14:46

Maybe a auto wall option?
and you select the type of wall


that would take a loooooooot of time to code, I find it a bit unnecessairy
Laden...
Laden...
11.04.2012 - 11:58
 VRIL
Yes, this would make walling faster and easier. I thought about it many times.
But to be honest I do like the fact that walling and unit movement (and even selection sometimes) requires
some skill to do it quckly and successful. Therefore I do not support your idea because I rather see it as one of the
smaller challenges in this game and not as flaw of the interface.
Laden...
Laden...
11.04.2012 - 21:28
Yeah, but how would an auto-wall code work for someplace like Shanghai (where a wall is fairly difficult to make and even harder so if you don't know the trick), Hawaii (where land-units can't form a wall but sea units can) or Tripoli (where you basically need land units and sea units)?
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Qui non proficit, deficit. UCR 5/5/11-2/14/12. 6/17/12 - Coniunctum, sumus invicta.
Laden...
Laden...
11.04.2012 - 21:34
 KYBL
Geschreven door TDFall, 11.04.2012 at 21:28

Yeah, but how would an auto-wall code work for someplace like Shanghai (where a wall is fairly difficult to make and even harder so if you don't know the trick), Hawaii (where land-units can't form a wall but sea units can) or Tripoli (where you basically need land units and sea units)?

Land wall equatorial guinea
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Laden...
Laden...
11.04.2012 - 21:37
Geschreven door KYBL, 11.04.2012 at 21:34

Geschreven door TDFall, 11.04.2012 at 21:28

Yeah, but how would an auto-wall code work for someplace like Shanghai (where a wall is fairly difficult to make and even harder so if you don't know the trick), Hawaii (where land-units can't form a wall but sea units can) or Tripoli (where you basically need land units and sea units)?

Land wall equatorial guinea

Yeah... no
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Qui non proficit, deficit. UCR 5/5/11-2/14/12. 6/17/12 - Coniunctum, sumus invicta.
Laden...
Laden...
11.04.2012 - 22:28
I find that hitting the none button ((too deselect all units)), then pressing the little + 1 time ((on the unit of choice)), to select one unit, works good for me when it comes to making walls =/, but that is probley just me..
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Chaplain (Maj. Gen.) Francis L. Sampson, was an American Army officer who served as the 12th Chief of Chaplains of the United States Army.
His real life story of his rescuing a young soldier became the inspiration for the film "Saving Private Ryan�
Laden...
Laden...
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