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Berichten: 9   Bezocht door: 35 users
05.06.2011 - 21:04
How about an option to enable a function in which if a player conquers a country/region for the first 5 turns of owning it it has a 25% chance to seceed? Just a thought, but give your 2 cents please.
Also, just thought that if they do seceed, they can become part of another players empire in the vicinity, or go neutral.
Laden...
Laden...
05.06.2011 - 23:22
Why? Seems unnecessary.
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lol. NO!
Laden...
Laden...
06.06.2011 - 01:55
Look another supremacy1914 suggestion.

this can go into the supremacy1914 mode pile from gardevoir (though sadly it will likely be implemented like the last one)
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Geschreven door Amok, 31.08.2012 at 03:10
Fruit's theory is correct
Geschreven door tophat, 30.08.2012 at 21:04
Fruit is right

Laden...
Laden...
06.06.2011 - 04:06
Geschreven door Fruit, 06.06.2011 at 01:55

(though sadly it will likely be implemented like the last one)


What was the last one?
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lol. NO!
Laden...
Laden...
06.06.2011 - 05:44
Geschreven door Vespre, 06.06.2011 at 04:06

Geschreven door Fruit, 06.06.2011 at 01:55

(though sadly it will likely be implemented like the last one)


What was the last one?


12-24 hour turns.
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Geschreven door Amok, 31.08.2012 at 03:10
Fruit's theory is correct
Geschreven door tophat, 30.08.2012 at 21:04
Fruit is right

Laden...
Laden...
06.06.2011 - 06:03
This is the cancer killing the game
Laden...
Laden...
06.06.2011 - 09:52
 YOBA
Too much. If I wanted to play a Paradox game, I'd play a Paradox game. This would get in the way of the fast action of AW and many tactics already developed would be rendered useless.

I don't think making the game more complex this way is feasible either, as it would require a complete rebalancing of game mechanics to ensure rebels don't bring down your country. It's not in the spirit of Afterwind for something like this to be a feature. Leave it to Paradox.
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YOBA:
Youth-Oriented, Bydło-Approved
Laden...
Laden...
06.06.2011 - 10:28
Geschreven door YOBA, 06.06.2011 at 09:52
This would get in the way of the fast action of AW and many tactics already developed would be rendered useless.

I don't think making the game more complex this way is feasible either, as it would require a complete rebalancing of game mechanics to ensure rebels don't bring down your country. It's not in the spirit of Afterwind for something like this to be a feature.

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"Whenever death may surprise us, let it be welcome if our battle cry has reached even one receptive ear and another hand reaches out to take up our arms".
Laden...
Laden...
06.06.2011 - 14:27
Do any great games stay the same? Not a one. Every game must be updated with ideas- thats why there is a ideas thread. I respect your oppinions, but in all honesty making afterwind more realistic could be a great idea- and once again- it says "option" the game wouldn't change a bit for you- all you need to do is not click the box that would say "Enable Secession?". Oh and Fruit, I didn't get the idea from Supremacy1914 nor any Paradox game- I got the idea in class on Friday when we were learning about the American civil war, so kudos for your horrible detective skills.
Laden...
Laden...
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