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Berichten: 47   Bezocht door: 159 users

Het originele bericht

Geplaatst door YoukCat, 06.06.2015 - 16:56
In the Map Editor, the only type of unit that has much use for being in your map is the Other/Rare. But it's still annoying how it has limits.
So here is my proposal -
Remove those Stat Limits. For example, if I want a transportation unit and to classify it as a transportation unit. I can't though, because the stats won't let me go low enough or high enough to use them. But if these limits are removed then I can have the stats that I want in my own map or scenario.

The Advantages -
1. Making bombs. I want to make a strong, nuke type weapon.
2. Higher Prices. Some things are stronger than normal, so get a large price for them!
3. Collateral Destroyers. Aids bombs, nukes, viruses, and much more. Basicly if you wanna screw over reinforcements for your enemy. WHICH IS STRATEGY, by the way!
4. More variety.

The Disadvantages -
1. Might harm the system with how much it needs to do to determine a winner.
2. Longer fights, poor watchers!

The Things That Can Be Considered Disadvantages But Are Not Because -
1. "Absurb units now!"
Only in the maps that want those. And it's the player's choice if they want to play that map. If those units DO get a good map, then the creator will make it for the best due to the very fact it's a good map. That might be stereotyping but still.
2. "Less Strategy"
Depends on how the creator makes it.

Poll

Do you want Stat Limit Removal?

Yes
45
No
13
Neutral
6
It needs to be changed (leave comment)
2

Alle stemmen: 63
11.06.2015 - 06:42
You keep thinking of OP units and not of the uses mapmakers can make with them. Yes, RP maps may make OP units. But seriously, why do you even care about RP maps? Care for what may happen in the maps that you play, and not the OP Unbalance RP maps.
Laden...
Laden...
11.06.2015 - 08:06
Geschreven door YoukCat, 11.06.2015 at 06:42

You keep thinking of OP units and not of the uses mapmakers can make with them. Yes, RP maps may make OP units. But seriously, why do you even care about RP maps? Care for what may happen in the maps that you play, and not the OP Unbalance RP maps.

Ik... you're absolutely right... but I do also fear the worse... people is narb enough to make such things...
----
Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

Laden...
Laden...
11.06.2015 - 08:11
Support, remove full conditions and if not possible then apply a limit of about 999 to every strat.
Laden...
Laden...
11.06.2015 - 08:44
To the above posters,

Why do you even need such absurd stats for un-killable units? When you have 0~250 attack to play around in, you can easily make un-killable units on just 99 health.
Laden...
Laden...
11.06.2015 - 09:33
The stat limits are already high-enough, you can make most any unit you want, without raising the limit.
If you're wanting units with even higher power than the limits, just set lower stat values for the normal units (make the normal units weaker-than-normal, and it will indirectly increase the value of the high-attacking units)
----

"For out of the ground we were taken
For the dust we are,
And to the dust we shall return"
Laden...
Laden...
11.06.2015 - 10:10
Geschreven door 12gsh, 11.06.2015 at 09:33

The stat limits are already high-enough, you can make most any unit you want, without raising the limit.
If you're wanting units with even higher power than the limits, just set lower stat values for the normal units (make the normal units weaker-than-normal, and it will indirectly increase the value of the high-attacking units)


There is also a limit to how weak you can make normal units
believe me, the restrictions are horrible
Laden...
Laden...
11.06.2015 - 11:12
Geschreven door Tundy, 11.06.2015 at 10:10

There is also a limit to how weak you can make normal units
believe me, the restrictions are horrible

Restriction as to how weak they can get?
----

"For out of the ground we were taken
For the dust we are,
And to the dust we shall return"
Laden...
Laden...
11.06.2015 - 12:56
The arguers are against Maps, yet the poll says YES.
I am not sure, are we for or against the map restrictions?

12gsh, we still cannot make all the units we want. Plus the restrictions do hold us onto a certain level of how good a unit is. So our ONLY choice that is very usable at all is OTHER units. And that renders most strategies useless. Sure, we have RARE units, but strategies treat them as OTHER units as far as I believe.
Laden...
Laden...
11.06.2015 - 13:27
Geschreven door 12gsh, 11.06.2015 at 11:12

Geschreven door Tundy, 11.06.2015 at 10:10

There is also a limit to how weak you can make normal units
believe me, the restrictions are horrible

Restriction as to how weak they can get?

Yes, All Units Can only Go So Low On All Their Stats, It's Annoying As Fuck
----



Soni Gets All The Hot Chicks :^)
Laden...
Laden...
11.06.2015 - 13:40
Geschreven door YoukCat, 11.06.2015 at 12:56

The arguers are against Maps, yet the poll says YES.
I am not sure, are we for or against the map restrictions?

I'm not completely against... I'm just cautious... we could give it a try I guess, I just hope people don't mess around with it too much you know?
----
Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

Laden...
Laden...
11.06.2015 - 16:03
Geschreven door RaulPB, 11.06.2015 at 13:40

Geschreven door YoukCat, 11.06.2015 at 12:56

The arguers are against Maps, yet the poll says YES.
I am not sure, are we for or against the map restrictions?

I'm not completely against... I'm just cautious... we could give it a try I guess, I just hope people don't mess around with it too much you know?

Raul, 100/100 100 hp with 100 Crit 100 Range Units CAN ALREADY BE MADE WHICH ARE OP AGAINST NORMAL UNITS And You Don't See These All Over The Place Do You? So Why Would Increasing The Limit More Mean People Suddenly Do? It Makes Only A Different To People Wanting To Utilise These Higher Stats
----



Soni Gets All The Hot Chicks :^)
Laden...
Laden...
11.06.2015 - 16:09
Geschreven door Morgan The Brit, 11.06.2015 at 16:03

Raul, 100/100 100 hp with 100 Crit 100 Range Units CAN ALREADY BE MADE WHICH ARE OP AGAINST NORMAL UNITS And You Don't See These All Over The Place Do You? So Why Would Increasing The Limit More Mean People Suddenly Do? It Makes Only A Different To People Wanting To Utilise These Higher Stats

I know I know, I'm just scared okey?? Let me cry in peace!
----
Don't ever look down on someone unless you're helping him up. Don't ever treat someone else the way you wouldn't want others to treat you.
We're all people.

Laden...
Laden...
11.06.2015 - 18:15
You don't have to be afraid, just avoid those maps and the horrors of them won't reach you.
Laden...
Laden...
23.09.2015 - 15:38
 Eon
Support!

With the stat limitation removal on certain role, that means the strategy can have effects on the unit stats instead of using unit: other.

Which will definitely open up more special units and the like.
Laden...
Laden...
02.04.2018 - 20:50
I don't think the limits need to be removed. I've always felt they are in place less to balance out the unit stats and more to keep strategies relevant. The + offense, defense, crit. etc. of a strategy doesn't matter if the units have ridiculous stats. And lets say you want to build a nuke type weapon as I saw mentioned. Just make it 'other'. That's why 'Other' units exist. Most strats do not affect them so it does not mater how absurd their stats are.
Laden...
Laden...
07.04.2018 - 00:14
Geschreven door International, 07.06.2015 at 08:36


How about removing restrictions per category?

Any unit can have 0 (yes, zero, not one) to 150 attack and 0 to 100 defense, 1 to 35 health, 0 to 500 collateral, -3 to 300 range, 0 to 100 critical, 0 to 10,000 cost regardless of unit type.

I think that ought to work pretty well.


Critical is already 0-100. What is "health"?
----
Embrace the void
Laden...
Laden...
07.04.2018 - 00:18
I really don't see the need for the proposed change. Making op units in other categories besides "other" is pointless, primarily because then the strats have no meaning. What is the god-awful disadvantage to making every unit "other" if you're going to break away from the default system, anyway?
----
Embrace the void
Laden...
Laden...
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