I'm pleased to announce a new strategy called "Industrial Powerhouse" is now available for a limited time!


Industrial Powerhouse gives you cheaper Buildings and Mechanized units at the cost of weakened Human units and overall Defence.

The original concept for this is by Sultan of Swing, who said the following in his proposal:

Quote:
The idea behind this is comes from the Industrial Revolution that swept through Europe beginning in the 19th century and continued through America in the 20th century. Drawing inspiration from the concept of mass production as was applied by Henry Ford in Detroit in the 20th century, mass production allowed for cars such as the Model-T to be produced much more cheaply than before. For this strategy, I drew on this concept by making all non-human units slightly cheaper, but not entirely to the level of the Imperialist strategy. This strategy would complement the buildings addition, and could encourage their use and production outside of the measly -30 unit cost of Imperialist. However, with boost comes nerf. As was common highly industrialized nations, humans were now a commodity, and living conditions were not great. Thus, some nations began to have to raise salaries for their army to maintain army loyalty. By increasing human unit cost and decreasing produced units cost, the player will be encouraged produce more industrial units and increase the size of their cities through buildings. On top of this, mass production decreased the quality of product compared to the older domestic hand-made production system. This would prove to be a very strong lategame strategy, yet weak early in a similar way to HW or GW.


Here's the detailed breakdown of what Industrial Powerhouse does:

Pros:
  • All buildings get +2 crit.
  • Anti-Aircraft Defences, Coastal Battery, and Radar Array get -400 cost.
  • Recruitment Center and Bank get -350 cost.
  • Fortifications get -300 cost.
  • Mechanized units (Tanks, Destroyers, Transports, etc.) get -20 cost.
  • Bombers get -30 cost.


Cons:
  • Mechanized units -1 defence.
  • Militia and Infantry +10 cost.


Industrial Powerhouse will be available until May 20, 2019. So give it a try!

Credits:
Original concept: Sultan of Swing
Artwork: Garde
Testing and refinement: The atWar Implementors Team




A reminder to scenario players -- if you are concerned about strategies effecting the balance of your scenario, don't forget there is a "disable strategies" option you can use when starting a new game. In fact, "disabled strategies" is now a new and improved MULTI-SELECT box. You can disable one strategy, multiple strategies, or all strategies if you want.

As always, please post your feedback about Industrial Powerhouse and any if needed adjustments can be made along the way.

Cheers!

  |

Reacties

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Reacties: 37   Bezocht door: 2657 users
23.04.2019 - 01:19
First, epic
Laden...
Laden...
23.04.2019 - 01:21
Step 1. Buy recruitment centers
Step 2. Spam tanks
Step 3. Lose or win
----


Laden...
Laden...
23.04.2019 - 01:22
Seems pretty overpowered
Laden...
Laden...
23.04.2019 - 01:39
The main thing we need to look for in the coming weeks is how buildings effect everything, something like the Fortification can be truly groundbreaking if abused. Do give us as much feedback as you can and be sure to test the strat thoroughly before coming to conclusions!
Laden...
Laden...
23.04.2019 - 02:12
This is an interesting strat, I'd say make airtransports slightly cheaper, currently with all the upgrades they cost 530, i reckon we could lower it as low as 500
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Lest we forget
Moja Bosna Ponosna
Laden...
Laden...
23.04.2019 - 02:29
 Witch-Doctor (Mod)
Strat will be weak. I don't see any country picks that can possibly use this strat.
Laden...
Laden...
23.04.2019 - 02:30
Geschreven door Augustus Caesar, 23.04.2019 at 02:12

This is an interesting strat, I'd say make airtransports slightly cheaper, currently with all the upgrades they cost 530, i reckon we could lower it as low as 500


We could, but this strat plays slower by nature... Perhaps reinforcing that ethos would be better?
Laden...
Laden...
23.04.2019 - 03:56
njab
Account verwijderd
Geschreven door Witch-Doctor, 23.04.2019 at 02:29

Strat will be weak. I don't see any country picks that can possibly use this strat.


Infantry and militia have LB cost. But everything else is buffed. Seems pretty usable to me.
Laden...
Laden...
23.04.2019 - 04:28
May as well get rid of RA at this point.
----
Someone Better Than You
Laden...
Laden...
23.04.2019 - 04:44
Why ukraine and spain are there?
----



>playing atwar:

Furthermore, I consider that NWE must be destroyed
Laden...
Laden...
23.04.2019 - 04:49
Damn, this strategy should be permanent.
Laden...
Laden...
23.04.2019 - 07:22
Geschreven door j-e-s-u-s, 23.04.2019 at 04:44

Why ukraine and spain are there?

They're good countries to test the strategy 10k settings.
----
Lest we forget
Moja Bosna Ponosna
Laden...
Laden...
23.04.2019 - 07:25
Geschreven door j-e-s-u-s, 23.04.2019 at 04:44

Why ukraine and spain are there?

cos they are obviously the most industrialized nations of europe !!

nah, i think its the two countries Garde (who did the artwork) recommends for its usage
----


Laden...
Laden...
23.04.2019 - 10:48
Geschreven door Sultan of Swing, 23.04.2019 at 07:25

Geschreven door j-e-s-u-s, 23.04.2019 at 04:44

Why ukraine and spain are there?

cos they are obviously the most industrialized nations of europe !!

nah, i think its the two countries Garde (who did the artwork) recommends for its usage

That is the correct assessment
----


We are not the same- I am a Martian.
Laden...
Laden...
23.04.2019 - 13:57
This strat is way too weak but w/e id rather have weak strats than op strats

i would have preferred gardes recon strat though
Laden...
Laden...
23.04.2019 - 15:17
I prefer spam buildings in the post game and get a lot of OP PD infantry
Laden...
Laden...
23.04.2019 - 15:50
Geschreven door boywind2, 23.04.2019 at 13:57

This strat is way too weak but w/e id rather have weak strats than op strats

i would have preferred gardes recon strat though


Maybe we'll see that eventually

On the subject of IP: Some people have told me it's OP, some have said it's underwhelming. Like I keep saying: Play this in a few 3v3s and open your mind a bit with it. IP is very easy for someone who played in slower formats to understand, a lot of you guys who started playing competitively in 2016/17 aren't used to turtling like this; Iron Fist was the epitome of the meta at one point, and old Imperialist with 0 cost Militia was slow too when played competitively (do bare in mind we had different picks and more starting cash typically as well). Anyhow, a rework of some of the worse Buildings is necessary soon. Once a few of them are solved, you'll see this strategy blossom more; I would recommend the strategy stick around for more than a month, though.
Laden...
Laden...
23.04.2019 - 16:37
Geschreven door Garde, 23.04.2019 at 15:50

Geschreven door boywind2, 23.04.2019 at 13:57

This strat is way too weak but w/e id rather have weak strats than op strats

i would have preferred gardes recon strat though


Maybe we'll see that eventually

On the subject of IP: Some people have told me it's OP, some have said it's underwhelming. Like I keep saying: Play this in a few 3v3s and open your mind a bit with it. IP is very easy for someone who played in slower formats to understand, a lot of you guys who started playing competitively in 2016/17 aren't used to turtling like this; Iron Fist was the epitome of the meta at one point, and old Imperialist with 0 cost Militia was slow too when played competitively (do bare in mind we had different picks and more starting cash typically as well). Anyhow, a rework of some of the worse Buildings is necessary soon. Once a few of them are solved, you'll see this strategy blossom more; I would recommend the strategy stick around for more than a month, though.

but it's not that players from 16/17 don't know how to slow roll or turtle. its just that there are strats that outperform this one by a long shot in both aspects.
Laden...
Laden...
23.04.2019 - 17:43
Geschreven door boywind2, 23.04.2019 at 16:37

Geschreven door Garde, 23.04.2019 at 15:50

Geschreven door boywind2, 23.04.2019 at 13:57

This strat is way too weak but w/e id rather have weak strats than op strats

i would have preferred gardes recon strat though


Maybe we'll see that eventually

On the subject of IP: Some people have told me it's OP, some have said it's underwhelming. Like I keep saying: Play this in a few 3v3s and open your mind a bit with it. IP is very easy for someone who played in slower formats to understand, a lot of you guys who started playing competitively in 2016/17 aren't used to turtling like this; Iron Fist was the epitome of the meta at one point, and old Imperialist with 0 cost Militia was slow too when played competitively (do bare in mind we had different picks and more starting cash typically as well). Anyhow, a rework of some of the worse Buildings is necessary soon. Once a few of them are solved, you'll see this strategy blossom more; I would recommend the strategy stick around for more than a month, though.

but it's not that players from 16/17 don't know how to slow roll or turtle. its just that there are strats that outperform this one by a long shot in both aspects.

and there are strats that outperform HW by a long shot (Universali you have permission to shoot me for saying that ), there are strats that outperform RA, there are strats that outperform GW, there are strats that outperform SM...

etc.
----


Laden...
Laden...
23.04.2019 - 17:50
 temp
now ima suck at this game even more
----




Laden...
Laden...
23.04.2019 - 17:59
Geschreven door Sultan of Swing, 23.04.2019 at 17:43

Geschreven door boywind2, 23.04.2019 at 16:37

Geschreven door Garde, 23.04.2019 at 15:50

Geschreven door boywind2, 23.04.2019 at 13:57

This strat is way too weak but w/e id rather have weak strats than op strats

i would have preferred gardes recon strat though


Maybe we'll see that eventually

On the subject of IP: Some people have told me it's OP, some have said it's underwhelming. Like I keep saying: Play this in a few 3v3s and open your mind a bit with it. IP is very easy for someone who played in slower formats to understand, a lot of you guys who started playing competitively in 2016/17 aren't used to turtling like this; Iron Fist was the epitome of the meta at one point, and old Imperialist with 0 cost Militia was slow too when played competitively (do bare in mind we had different picks and more starting cash typically as well). Anyhow, a rework of some of the worse Buildings is necessary soon. Once a few of them are solved, you'll see this strategy blossom more; I would recommend the strategy stick around for more than a month, though.

but it's not that players from 16/17 don't know how to slow roll or turtle. its just that there are strats that outperform this one by a long shot in both aspects.

and there are strats that outperform HW by a long shot (Universali you have permission to shoot me for saying that ), there are strats that outperform RA, there are strats that outperform GW, there are strats that outperform SM...

etc.

that's why i said in those two aspects. hw, ra, gw and sm all have instances where they are useful. however, this strat is just all around weak and useless in any realistic scenario.
Laden...
Laden...
23.04.2019 - 20:06
Can we blame sultan at this point ?
----
*enough atwar, leaving it for the game of real life
Laden...
Laden...
24.04.2019 - 12:09
Amazing strat!

Its sad that it doesnt work on scenarios.
Laden...
Laden...
24.04.2019 - 12:12
I enjoy this strategy but only for large maps. It's quite powerful when you playing Cuba 3k for example... Nice concept, would need a lot of work though. Buildings are currently too expensive, and this could be the solution maybe?
----

Join the Call of Cthulhu!
Ph'nglui mglw'nafh C'thulhu R'lyeh wgah'nagl fhtagn
Laden...
Laden...
24.04.2019 - 12:42
It would kill ra if it wasn't already dead(nice strat,what i mean is buff ra)
Laden...
Laden...
24.04.2019 - 23:57
Geschreven door Helly, 23.04.2019 at 10:48

Geschreven door Sultan of Swing, 23.04.2019 at 07:25

Geschreven door j-e-s-u-s, 23.04.2019 at 04:44

Why ukraine and spain are there?

cos they are obviously the most industrialized nations of europe !!

nah, i think its the two countries Garde (who did the artwork) recommends for its usage

That is the correct assessment

Well... Actually the order is
1. Germany
2. U.K.
3. France
4. Russia
5. Spain
...
17. Ukraine.
Ukraine is rural and although Spain is #5, they aren't the MOST industrialised nation.
Laden...
Laden...
24.04.2019 - 23:59
Wow
Laden...
Laden...
25.04.2019 - 10:38
Geschreven door Guest88208, 24.04.2019 at 23:57

Geschreven door Helly, 23.04.2019 at 10:48

Geschreven door Sultan of Swing, 23.04.2019 at 07:25

Geschreven door j-e-s-u-s, 23.04.2019 at 04:44

Why ukraine and spain are there?

cos they are obviously the most industrialized nations of europe !!

nah, i think its the two countries Garde (who did the artwork) recommends for its usage

That is the correct assessment

Well... Actually the order is
1. Germany
2. U.K.
3. France
4. Russia
5. Spain
...
17. Ukraine.
Ukraine is rural and although Spain is #5, they aren't the MOST industrialised nation.

Was talking about the second part.
----


We are not the same- I am a Martian.
Laden...
Laden...
25.04.2019 - 13:10
Strategy called 'Industrial Powerhouse' and there's Ukraine picture next to it? Nice propaganda!
----
If a game is around long enough, people will find the most efficient way to play it and start playing it like robots
Laden...
Laden...
25.04.2019 - 16:38
Geschreven door Helly, 25.04.2019 at 10:38

Geschreven door Guest88208, 24.04.2019 at 23:57

Geschreven door Helly, 23.04.2019 at 10:48

Geschreven door Sultan of Swing, 23.04.2019 at 07:25

Geschreven door j-e-s-u-s, 23.04.2019 at 04:44

Why ukraine and spain are there?

cos they are obviously the most industrialized nations of europe !!

nah, i think its the two countries Garde (who did the artwork) recommends for its usage

That is the correct assessment

Well... Actually the order is
1. Germany
2. U.K.
3. France
4. Russia
5. Spain
...
17. Ukraine.
Ukraine is rural and although Spain is #5, they aren't the MOST industrialised nation.

Was talking about the second part.

Ah hell. Well, my bad.
Laden...
Laden...
25.04.2019 - 16:38
Geschreven door Guest88208, 25.04.2019 at 16:38

Geschreven door Helly, 25.04.2019 at 10:38

Geschreven door Guest88208, 24.04.2019 at 23:57

Geschreven door Helly, 23.04.2019 at 10:48

Geschreven door Sultan of Swing, 23.04.2019 at 07:25

Geschreven door j-e-s-u-s, 23.04.2019 at 04:44

Why ukraine and spain are there?

cos they are obviously the most industrialized nations of europe !!

nah, i think its the two countries Garde (who did the artwork) recommends for its usage

That is the correct assessment

Well... Actually the order is
1. Germany
2. U.K.
3. France
4. Russia
5. Spain
...
17. Ukraine.
Ukraine is rural and although Spain is #5, they aren't the MOST industrialised nation.

Was talking about the second part.

Ah hell. Well, my bad.

Sorry everyone.
Laden...
Laden...
31.05.2019 - 03:44
Message deleted by brianwl. Reason: no meaningful contribution to the topic
Laden...
Laden...
11.06.2019 - 14:41
Add more strategies pls
Laden...
Laden...
14.06.2019 - 12:50
Yes waste time on developping useless buildings that can never attack jeee
as long as you have IMP you ant loose :banger:
Laden...
Laden...
05.04.2021 - 21:47
 Mobster (Mod)
What happened to it?
Laden...
Laden...
06.04.2021 - 01:43
Geschreven door Mobster, 05.04.2021 at 21:47

What happened to it?


This died out when garde retired from AW. Meta team started to work on it again (as Meta team was made after garde left) but abandoned it until further notice as far as I know.
----
Laden...
Laden...
09.04.2021 - 11:09
Malta op with this strat
Laden...
Laden...



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