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Berichten: 34   Bezocht door: 99 users

Het originele bericht

Geplaatst door Spart, 22.08.2014 - 21:02
The idea is simple and is meant to stop consistent bitching among the player base over the current state of the coalition standings EACH AND EVERY SEASON.

We add an ELO system identical to what we have for duels to coalitions. Every coalition starts each season with 1000 ELO and moves up and down based on wins and losses against other coalitions. The coalition with the highest ELO at the end of the season will be the winner. At the end of the season, every coalition's ELO will reset back to 1000 and the process will start over again the following season. THE CATCH: Your coalition must be ranked in Top 5 Coalitions Played for that season to win the season.

Benefits:
1) A Coalition's entire body of work over the season will be taken into account. Thus, no tanking to lower competence in order to increase CP gains.

2) Clans will be better rewarded for beating top clans and coalitions that defeat bottom dwellers will not receive the minimum of +50 CP that allows them to farm weak clans. This will fix the unfairness that has arises from clans getting 50 CP for beating Winterfell(No offence guys. You are seriously, awesome) while clans like Illyria only get 50 CP from beating a coalition like MK or Syndicate. That is simply not fair.

3) Not playing CWs when leading will not be AS BENEFICIAL as it is under the current system.

Anyways, that is just my two sense. I know there will be critics, but I truly believe that this is the a good system and it will end the constant season to season bitching that has become an AW staple.


Edit: Changed THE CATCH part.
31.01.2015 - 15:46
Since everyone is looking at ways to fix the current cw system figured this idea needed to be bumped again
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The best players are those who think outside the box and aren't afraid to try something new
Laden...
Laden...
31.01.2015 - 16:45
Support appears unanimous from most supporters and mods who I recognise as being active competitive players. This is the best idea so far and realistic. Maybe this will motivate other clans to play clan wars and we might see more maps played.
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intelligence + imagination = extraordinary result
Laden...
Laden...
31.01.2015 - 20:27
Support
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Just a game ...
Laden...
Laden...
01.02.2015 - 00:44
Support
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You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect.
Miyamoto Musashi
Laden...
Laden...
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