28.04.2011 - 20:24
I don't have GW or imperialist yet, and I was wondering what exactly they do, I know what the description says, but can someone give me exact stats on both of these? exactly how much cheaper are imperialist units? same with GW's marines or militia. That's all thanks
---- Bow down before the mathmagician
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28.04.2011 - 22:17
-------------------Attack--Defense--ARB-----HP---Range------View------Cost---------Defense Bonus------------- Militia------------5-(+2)----5-(+1)-1-(+1)--7------4--(+2)---18-(+2)--20--(-10)---(in own city) +1 (in defence lines) +1 Infantry---------2-(-2)----4-(-2)---2--------7------5--(-1)---16---------70-----------(in own city) +1 (in defence lines) +1 Tanks -----------6-(-2)----2-(-2)---3--------7------6--(-1)---16---------120 Marines---------7----------3--------3--------7------6----------20----------80--(-80)---(in own city) +1 (in defence lines) +1 (against infantry) +1 Transport-------1----------2--------3--------7------8--(-2)---16---------400-(+150) Air Transport---1----------2--------3--------7------11-(-2)---24---------800-(+200) These are the changes in GW. As you can see, marines become fairly cheap, militia have better offense and defense, they also move quicker. The negatives are that tanks and infantry have lower range, attack and defense stats. It also limits the range of transports and makes them more expensive. It's a very good strategy despite the drawbacks. Once combined with a large production, those marines can be devastating. Imperialist is simple, it's normal stats but minus one attack off of each unit. The positives are that it takes 30 of the cost of each unit. This makes militia free.
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Weet je het zeker?