26.10.2014 - 15:57
Hey guys. I was thinking a bit, and came up with the idea that WWII map-makers should employ a new strategy when it comes to axis powers. For instance, it is well known that Germany started to fail in Russia because of long logistical supply lines, correct? We could try to simulate this same effect with making German units have a large quantity of collateral damage, something that often took place in WWII, so that building units in occupied territories is more difficult(not to say to make the collateral so huge that it makes it impossible for the player), and really showcases the tough efforts one would need to play as a major area in those games. It doesn't have to be just limited to these games; often, unless the population feels they NEED to be occupied and "liberated"(and even then the military men are still poor in quality compared to real, trained men), occupiers send troops they have from their home country or empire rather than build on occupied territories.
Laden...
Laden...
|
|
Black Shark Account verwijderd |
28.10.2014 - 00:56 Black Shark Account verwijderd
It was multiple reasons really, Russians got really patriotic so many more divisions were recuited and a lot of tanks being created that the Germans just couldn't keep up. And the winter.
Laden...
Laden...
|
28.10.2014 - 07:58
And also the failure to break the siege of stalingrad.
Laden...
Laden...
|
|
28.10.2014 - 14:13
dont forget leningrad
---- Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
Laden...
Laden...
|
|
Black Shark Account verwijderd |
28.10.2014 - 14:35 Black Shark Account verwijderd Or Moscow.
Laden...
Laden...
|
28.10.2014 - 19:03
And that Britain cracked their enigma codes
---- https://twitter.com/CutePanda_AW <-- Follow
Laden...
Laden...
|
|
28.10.2014 - 19:06
and that they were so ridiculously outnumbered
----
Laden...
Laden...
|
|
28.10.2014 - 19:09
AND THE MOTHERFUCKING UNITED STATES OF AMERICA
---- Laochra¹: i pray to the great zizou, that my tb stops the airtrans of the yellow infidel
Laden...
Laden...
|
|
28.10.2014 - 19:10
'murica fuck yea!
----
Laden...
Laden...
|
|
Black Shark Account verwijderd |
29.10.2014 - 01:53 Black Shark Account verwijderd No, USA beat Japan but didn't do so much in Europe.
Laden...
Laden...
|
29.10.2014 - 02:39
The Germans (for some reason) decided that invading the Soviet Union would be a good idea. Not long after, they also decided (for some reason) to declare war on the United States after Pearl Harbor. Exactly what they were thinking when they decided to fight both the most populous European country and the wealthiest country in the world at the same time they were fighting the greatest colonial power of the day is a bit of a mystery.
Laden...
Laden...
|
|
29.10.2014 - 04:39
1. The Soviet Union may or may not have had those plans. I don't know about that. But even if they had those plans, fighting a defensive war is much easier than fighting an offensive one. Human wave tactics tend not to work well across natural defenses boosted by construction, and Soviet armor were always outclassed by German ones. 2. Exactly how Japan, whose army is bogged down in China and has just added the US to its list of enemies is supposed to fight the Soviets is beyond me. 3. Germany was acting in self-defense? I think the Soviets will feel very differently about that. 4. Last but not least, I think name-calling and finger pointing can wait a few posts. We're just getting started now.
Laden...
Laden...
|
|
30.10.2014 - 16:04
Uh... This wasn't about what exactly caused whom's defeat in WWII, but rather trying to put collateral as more prominent feature with map-makers that adds a new dimension of strategic warfare to their maps. It would make a player think twice before throwing a huge stack of artillery, who would have a high collateral, to capture, say, Kharkov while the soviet player still has a formidable stack not far away. If they did this, they wouldn't be able to produce on the front-lines nearly as much and would have to pull in resources from other cities/fronts to make sure they don't lose a huge stack or lose an important, strategic battle. Logistics and such is an underrated aspect of the game(a sole problem people complained about RP), and really only appears in places where cities are so wide-spread. This certainly presents more of a challenge than just "build an economy, capture large cities with huge stacks, cap, win" and really puts competitive gamers to the test. Being a noob map-maker with little experience, I'd rather ask the community their thoughts on a more collateral/logistic intensive gameplay and hope someone who has experience can work with this. Also, this doesn't have to just relate to WWII, it can be used for places like Africa, where cities are spread apart, and the use of high-collateral units would not be a viable option. It could really show how a player might fight in one area, but have to fight completely different or more relaxed in another.
Laden...
Laden...
|
Weet je het zeker?