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Berichten: 15   Bezocht door: 121 users
26.08.2013 - 11:04
 KYBL
Make it so that when someone places a troop next to your wall on the first turn it doesn't get broken because it is annoying as fuck when some asshole comes and wallfucks you first turn and then you practically lose just because you are an honorable player.
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Laden...
Laden...
26.08.2013 - 11:15
I still don't understand why WFing isn't permitted on turn 1...
Laden...
Laden...
26.08.2013 - 11:57
Geschreven door Guest, 26.08.2013 at 11:15

I still don't understand why WFing isn't permitted on turn 1...



The unofficial rule actually came about because the old system allowed you to attack on Turn 1 meaning effectively you could be dead before the game even really gets going- competitive games people asked for no WF to allow you a chance to develop the game, making it more skill full rather than one person trying to expand and the other just sending 40 units to your cap immediately, think of it as a gentleman's agreement devised to make games better and not over in 5 mins.
Laden...
Laden...
26.08.2013 - 12:44
Guest66
Account verwijderd
Geschreven door KYBL, 26.08.2013 at 11:04

Make it so that when someone places a troop next to your wall on the first turn it doesn't get broken


Friend, that is just impossible.
Laden...
Laden...
26.08.2013 - 12:55
It is part of the game imo. One guy strategy will be to expand to receive more inxome and units eventually overcoming the opponent, on the other hand the other opponent will try a quick and decisive win tactic that might fail if the opponent stack his capital with the extra troops he got or will just retake ir the other turn depending on his strat... So I dont support the OP

Edit: if you dont want to be wf'd just avoid playing these kind of players and you will save your self from some unwanted anger
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Laden...
Laden...
26.08.2013 - 13:00
Guest66
Account verwijderd
Geschreven door Vermeer, 26.08.2013 at 12:55

It is part of the game imo. One guy strategy will be to expand to receive more inxome and units eventually overcoming the opponent, on the other hand the other opponent will try a quick and decisive win tactic that might fail if the opponent stack his capital with the extra troops he got or will just retake ir the other turn depending on his strat... So I dont support the OP


You didnt consider for example: me wallfuckin you 1. turn and then not attacking your capital the second turn when you pull your forces back to the capital ...and you waste an entire turn while i have spread even more.

If everyone was doin it would be idiotic and the game would be unpredictable and wouldnt have nothing to do with tactics.
Laden...
Laden...
26.08.2013 - 13:10
Geschreven door Guest, 26.08.2013 at 13:00

You didnt consider for example: me wallfuckin you 1. turn and then not attacking your capital the second turn when you pull your forces back to the capital ...and you waste an entire turn while i have spread even more.


This is why this game called Risk&Civilization, no?

Geschreven door Guest, 26.08.2013 at 13:00

If everyone was doin it would be idiotic and the game would be unpredictable and wouldnt have nothing to do with tactics.

Wouldnt it be amazing if the opponents moves will not be predictable in competitive games?
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Laden...
Laden...
26.08.2013 - 13:10
Geschreven door Guest, 26.08.2013 at 13:00

You didnt consider for example: me wallfuckin you 1. turn and then not attacking your capital the second turn when you pull your forces back to the capital ...and you waste an entire turn while i have spread even more.


This is why this game called Risk&Civilization, no?

Geschreven door Guest, 26.08.2013 at 13:00

If everyone was doin it would be idiotic and the game would be unpredictable and wouldnt have nothing to do with tactics.

Wouldnt it be amazing if the opponents moves will not be predictable in competitive games?
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Laden...
Laden...
26.08.2013 - 13:15
Guest66
Account verwijderd
Geschreven door Vermeer, 26.08.2013 at 13:10

Geschreven door Guest, 26.08.2013 at 13:00

You didnt consider for example: me wallfuckin you 1. turn and then not attacking your capital the second turn when you pull your forces back to the capital ...and you waste an entire turn while i have spread even more.


This is why this game called Risk&Civilization, no?

Geschreven door Guest, 26.08.2013 at 13:00

If everyone was doin it would be idiotic and the game would be unpredictable and wouldnt have nothing to do with tactics.

Wouldnt it be amazing if the opponents moves will not be predictable in competitive games?


It's one thing being wallfucked turn 1 by a noob and another if a good player would do that to you ...instant lost game.

I have no idea who have you been playing but i have played many damn fine unpredictable players and had many epic games that didnt involve us wallfuckin each other turn 1.

Thank you.
Laden...
Laden...
26.08.2013 - 15:28
Geschreven door KYBL, 26.08.2013 at 11:04

Make it so that when someone places a troop next to your wall on the first turn it doesn't get broken because it is annoying as fuck when some asshole comes and wallfucks you first turn and then you practically lose just because you are an honorable player.

Add those players to you enemies list.
Laden...
Laden...
27.08.2013 - 04:14
Hulk
Account verwijderd
Geschreven door Anon, 26.08.2013 at 20:10

I do not support this, wf is a part of the game and it should be. If you don't care for good sportsmanship then first turn wf could be a very good strategy, for a distraction while you expand or even to rush your opponent.


Read what bonker said.
Laden...
Laden...
27.08.2013 - 18:56
Geschreven door Anon, 26.08.2013 at 20:10

I do not support this, wf is a part of the game and it should be. If you don't care for good sportsmanship then first turn wf could be a very good strategy, for a distraction while you expand or even to rush your opponent.



Wf turn 1 is the line between autistic/good player.

is a proven fact that 99,99% of people that wf turn 1 are noobs, the rest trolls.
Laden...
Laden...
28.08.2013 - 14:28
How about implementing the option: able/disable = wall around your capital
Laden...
Laden...
28.08.2013 - 16:05
Geschreven door Solan, 28.08.2013 at 14:28

How about implementing the option: able/disable = wall around your capital


You can already do that, just move 1 bomber next to your enemys cap during turn 1
Laden...
Laden...
28.08.2013 - 16:22
 Desu
If there was no first turn wf, two players could wall eachothers capitals as well as their own. Or you could wall everything in reach to make sure someone else cannot get that expansion the second turn. It doesn't work, I'm against it.

Just tell people when you start a game no first turn wf. Or play competitive games(1vs1/3vs3) where things are fair so no first turn wf anyway.
Laden...
Laden...
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