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Het originele bericht

Geplaatst door Estus, 28.03.2020 - 15:09

I R O N ✙ S U P R E M A C Y



☩ Introduction ☩
Iron Supremacy is a strategy role-playing game based on World of 1920+, by Jakub Rozalski, Scythe, by Stonemaier Games, and Iron Harvest, by KING Art Games. set in the alternate reality of 1920+, just after the end of the Great War.

This forum game will let you, as a player, control the course of political intrigue between small nations, taking decisions to win the upcoming conflict in this fictional version of Europe. Each player represents a "committee", "coalition", "trade bloc", or "corporation" that will make decisions for each one of these tiny nations that surrounds them. In other words, you will have the power to harm or benefit a nation.

In the midst of this chaos, a new threat appears that will put Europe's very existence at risk. Secret forces are putting everything they can towards destabilization of entire countries, determined to set the world on fire once again and finally seize control.



☩ Information ☩
The game will support 6 players. There are 7 different nations, each one with it's own culture and modus operandi. All available decisions will be made by voting. Your vote will have a Voting Weight value that can be increased or decreased over time. At first, a player's VW is equal to its Power Value, but can be boosted for a period of time spending Influence Points.

You will also have Supporters available. They are mandatory resources to spend in some decisions, if a decision requires a type of Supporter, you must send it. Eventually, you will be able to recruit new Supporters by spending Influence Points.

The Supporters can be a Governor, High Priest, Noble, Science Director, Merchant, Bureaucrat, Chemist, Military Officer, Entertainer, Corporate Manager, Medical Worker, Philosopher, Metallurgist, or Clerk.



☩ Rules ☩
1. Non-playable nations may peace/war/ally each other at will.
2. A nation is officially destroyed when all of his provinces are lost.
3. The player who complete his objectives is victorious.
4. Player's votes must be listed like: 1) X. 2) Y. 3) Z, etc.
5. The limit of actions per turn is 4 and spending at least half of them is obligatory to all players. Actions can be: voting, recruiting, or restrict acts. You can save actions for future turns.
6. Player's can't vote more than 3 decisions per nation.
7. Players can act in any order, but they have to wait for the GM and all other players to act once again.
8. Everyone have 48h to act on his turn.
9. The result of most actions/decisions will be decided by dice rolling.



☩ Voting Weight ☩
Power Value: everyone starts with 2 PV + 1d6 (rolled by the GM).
Influence Points: everyone starts with 10 IP. You can spend 1 Influence to increase +2 VW for 1 turn only in one decision of your choice (when doing this, don't post, send me a PM).
Reputation: everyone starts with 80 Reputation.



☩ Factions ☩
Tradition clashes with scientific and technological progress, while Europe is still recovering from the brutal battles of the World War. Cities are being rebuilt and in the countryside, the era of the Iron Supremacy has begun. Farmers are uncovering the remains of the majestic walking machines that had fought on the battlefields of the Great War. Eventually, new nations can show up or disappear from the map.

Starting year: 1920.



Kingdom of Ruthenia
Color: White
Government: Parliamentary Monarchy
Population: 6.200,000
Wars: None
Stability: 50%
Industrialization Value: 12/20
Buildings: 40/100
Traits: Treaty of Brest-Litovsk, Economic Alliance (Middle Europe).


Crown of Illyria
Color: Teal
Government: Parliamentary Monarchy
Population: 6.200,000
Wars: None
Stability: 55%
Industrialization Value: 14/20
Buildings: 30/100
Traits: Catholicism, Irredentism (Republic of Bosnia, Serbian Military Junta).


Commune of Crimea
Color: Yellow
Government: Syndicalist Federal Republic
Population: 9.750,000
Wars: None
Stability: 40%
Industrialization Value: 16/20
Buildings: 35/100
Traits: Third International, Exiled Enemies.


Carpathian Kingdom
Color: Maroon
Government: Parliamentary Monarchy
Population: 12,000.000
Wars: None
Stability: 65%
Industrialization Value: 10/20
Buildings: 20/100
Traits: Mountain Range, Rural Population.


Serbian Military Junta
Color: Purple.
Government: Authoritarian Regency
Population: 2.500,000
Wars: None
Stability: 45%
Industrialization Value: 14/20
Buildings: 35/100
Traits: Anti-Crime Campaign, Military Dictatorship.


Tsardom of Bulgaria
Color: Green.
Government: Parliamentary Monarchy
Population: 9,800.000
Wars: None
Stability: 50%
Industrialization Value: 12/20
Buildings: 40/100
Traits: Historical Identity, Sprawling Slums.


Kingdom of Galicia-Lodomeria
Color: Blue.
Government: Parliamentary Monarchy
Population: 10,250.000
Wars: None
Stability: 50%
Industrialization Value: 16/20
Buildings: 20/100
Traits: Bombardment Craters, Harvest Fields.



☩ Workers and resources ☩
There are two kinds of decisions: simple and complex. One of them don't require anything but an action, the other one may ask for a prerequisite or resource.

  • Economy: Money can buy everything, from Supporters to Buildings. Use it wisely, it's hard to increase your budget.
  • Supporters: Some specific decisions asks for one or more Supporters. If a nation needs military training, it may ask for 1 Military Officer. If it needs humanitarian help to contain an epidemic, it may ask for 1 Medical Worker.
  • Stability: High Stability is a prerequisite in many decisions that benefits a country. Low Stability may create revolts, destroy Buildings, decrease IV, etc.
  • Industrialization Value: It can provide money and be used as prerequisite. The IV may be the solution for many problems that nations will encounter.
  • Buildings: Generic term that encompasses many things, such as housing, airports, ports, highways, railways, farms, hospitals, universities, churches, etc. It can be converted into IV/Economy through decisions.
  • Population: Manpower. Very useful, but hard to manage.

About the types of decisions, there are four of them.

  • Regular: Eventually, it can happen to any country in any time. Chain events included.
  • Unique: Appears only to a specific country and won't appear again once it's resolved.
  • Rare: Has only 1 in 10 chances of happening.
  • Special: Has 2 in 10 chances of happening and it disappear after 06 months.




☩ Victory conditions ☩
A player wins the game when he acquires a certain amount of Victory Points (VPs), in this case, it is 100 points. These can be gained through goals that are achieved during the game, they are called Achievements, click here for details: LIST OF ACHIEVEMENTS.

When one or more players unlocks an Achievement by voting the same decision together, only the player with the highest Voting Weight will receive the reward. The player can receive one or more Legacy Points (LPs), which can be used in future games for starting bonuses, it's not important now.



☩ What is "dieselpunk" and "1920+"? ☩
"Dieselpunk" is a genre similar to steampunk that combines the Tier 2 Industrial technology and aesthetics of the diesel-based technology of the interwar period through to the 1950s with retro-futuristic technology and postmodern sensibilities. Learn more HERE.

"World of 1920+" or just "1920+" is an alternate universe to our own, mainly an alternate Europe in the early 20th century (after the Great War) created by Polish artist Jakub Różalski. This is a place where tradition clashes with modernity, and the world is still full of secrets and blank spaces on the map. Learn more HERE.

☩ Applications ☩
Name: name your coalition/committee/alliance/corporation, use your imagination.
Supporters: you have 12 starting Supporters and must choose their jobs from the list described above.
Power Value: 2 + 1d6.
Influence Points: 10.
Reputation: 80.
Economy: $100,000.000.

Also, you can choose one starting special bonus:
• +20 Reputation.
• +4 Influence Points.
• +1 Power Value.
• +6 extra Supporters.
• +$100,000.000 for Economy.



☩ Traits ☩
Nations may gain or lose traits, which gives negative or positive modifiers. The list with the complete description of each one can be found on the link below: LIST OF TRAITS

Eventually, new traits will be added.



☩ Leaderboard ☩
1. Council of Legates - 38 VPs
2. Royal Energy Delivery Services - 22 VPs
3. Whitaker Capital - 18 VPs
4. Ottoman Empire - 8 VPs
5. Iron Cross - 5 VPs
6. Lithuanian Empire - 5 VPs



01.04.2020 - 17:52
A) Would you like to add more events next turn?
ABSTAIN
B) Prevent all players from recruiting new Supporters next turn:
NO
C) One random player loses $10,000:
NO
D) One random player loses 1 Influence Point:
NO
E) One random player loses 2 Reputation:
NO
----
Infinctus Callidas, Decus Aeternum
Laden...
Laden...
01.04.2020 - 18:34
A) Would you like to add more events next turn? Vote YES for 4-9 new events. Vote NO for only 1-4 new events. And ABSTAIN for 1-12 new events:
YES

B) Prevent all players from recruiting new Supporters next turn:
NO

C) One random player loses $10,000:
NO

D) One random player loses 1 Influence Point:
NO

E) One random player loses 2 Reputation:
NO
Laden...
Laden...
02.04.2020 - 15:25
A) Would you like to add more events next turn?
YES
B) Prevent all players from recruiting new Supporters next turn:
NO
C) One random player loses $10,000:
NO
D) One random player loses 1 Influence Point:
NO
E) One random player loses 2 Reputation:
NO
Laden...
Laden...
03.04.2020 - 01:34
A) Would you like to add more events next turn?
NO
B) Prevent all players from recruiting new Supporters next turn:
YES
C) One random player loses $10,000:
NO
D) One random player loses 1 Influence Point:
NO
E) One random player loses 2 Reputation:
NO
----


Laden...
Laden...
03.04.2020 - 01:40
Turn 2 will start soon...
Laden...
Laden...
03.04.2020 - 01:41
TURN 1: Upkeep phase (Jan./Feb. 1920)


• Map view •






Kingdom of Ruthenia
Government: Parliamentary Monarchy
Population: 6.200,000
Wars: None.
Stability: 54% (+4%)
Industrialization Value: 12/20
Buildings: 40/100
Traits: Treaty of Brest-Litovsk, Economic Alliance (Middle Europe).

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: Council of Legates (until Jan.Feb. 1923).




Crown of Illyria
Government: Parliamentary Monarchy
Population: 6.200,000
Wars: None.
Stability: 57% (+2%)
Industrialization Value: 14/20
Buildings: 30/100
Traits: Catholicism, Irredentism (Republic of Bosnia), Migratory Restrictions (new).

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: Ottoman Empire (until Jan./Feb. 1923).




Commune of Crimea
Government: Syndicalist Federal Republic
Population: 9.750,000
Wars: None.
Stability: 38% (-2%)
Industrialization Value: 20/30 (+4/10)
Buildings: 37/100 (+2)
Traits: Third International, Exiled Enemies.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 21 (+21)
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 2d20

Adopted by: R.E.D.S (until Jan./Feb. 1923).




Carpathian Kingdom
Government: Parliamentary Monarchy
Population: 12,000.000
Wars: None.
Stability: 65%
Industrialization Value: 10/20
Buildings: 20/100
Traits: Mountain Range, Rural Population.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: None.




Serbian Military Junta
Government: Authoritarian Regency
Population: 2.500,000
Wars: None
Stability: 45%
Industrialization Value: 14/20
Buildings: 35/100
Traits: Anti-Crime Campaign, Military Dictatorship.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: Lithuanian Empire (until Jan./Feb. 1923).




Tsardom of Bulgaria
Government: Parliamentary Monarchy
Population: 9,800.000
Wars: None
Stability: 52% (+2%)
Industrialization Value: 13/20 (+1/0)
Buildings: 40/100
Traits: Historical Identity, Sprawling Slums.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: Whitaker Capital (until Jan./Feb. 1923)




Kingdom of Galicia-Lodomeria
Government: Parliamentary Monarchy
Population: 10,250.000
Wars: None
Stability: 50%
Industrialization Value: 16/20
Buildings: 24/100 (+4/0)
Traits: Bombardment Craters, Harvest Fields.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: Iron Cross (until Jan./Feb. 1923).



• Decisions made for the NEXT TURN development:
Players must vote for all decisions.


A) Would you like to add more events next turn? Vote YES for 4-9 new events. Vote NO for only 1-4 new events. And ABSTAIN for 1-12 new events:


B) Prevent all players from recruiting new Supporters next turn:


C) One random player loses $10,000:


D) One random player loses 1 Influence Point:


E) One random player loses 2 Reputation:




• Available actions for NEXT TURN:
Players can save up to 2 of their actions for the next turn. Actions are: voting, recruiting Supporters, trade and other sporadic mechanics.


Ottoman Empire - 6 actions
Lithuanian Empire - 5 actions
Council of Legates - 4 actions
Whitaker Capital - 4 actions
Iron Cross - 4 actions
Royal Energy Delivery Services - 4 actions
Laden...
Laden...
03.04.2020 - 11:55
###############################################################################################################################################################################################
Laden...
Laden...
03.04.2020 - 12:02
TURN 2: Voting phase (Mar./Apr. 1920)


• Map view •





Decisions for the Kingdom of Ruthenia:
A) Order a topographic review of the country: The Minister of Security and the Head of Military Intelligence asks for a topographic update of the nation's lands. A group of engineers and geologists is already contacted, they are equipped with modern tools, balloons, excavators, and a field staff. YES (must pay $18,000 OR spend one Science Director) / NO.

B) Arrest and interrogate union leaders: After the ban on union-friendly workers' meetings, factories around the country are no longer the stage for socialist speeches, rebellions and conflicts. Police investigators obtained information about the whereabouts of union leaders responsible for sparking hatred of the Royal Family. YES (requires Reputation below 85) / NO (requires Reputation equal or above 85).

C) Increase production of equipment for infantry: Order factories to produce more rifles, pistols, ammunition, ballistic vests, bayonets, machetes, among other essential equipment for infantry efficiency. YES (must pay $50,000) / NO (spend 01 Influence Point).



Decisions for the Crown of Illyria:
[Special] A) Accept the diplomatic mission from the Togawa Shogunate: A message from faraway lands reaches the nation. The Togawa Shogunate, from Honshu island, wants to establish diplomatic relations and found an embassy in the capital. For many people, the ainu are an exotic people from a remote and primitive island and want distance from them, however, many politicians recognize that the Shogunate is a nation that will have a prosperous future in the next decade. YES / NO.

B) Produce more aircraft: Order factories to produce and invest modern technologies to build fighters, bombers, ironclads, balloons, floating ships, etc. Maintaining a well-equipped air force is essential in modern times.YES (must pay $175,000) / NO (must spend 01 Influence Point).



Decisions for the Commune of Crimea:
A) Approve child labor: It is well known that many children, mainly in rural areas and in the suburbs, already work informally. Mayors have requested the passing of laws to allow children aged 6 to 16 to work on any services offered, such as mining, construction, factories, logging, fishing, etc. YES / NO.

[Unique] B) Support and finance the Simferopol People's Militia: The Rusviet Union closed its borders with the Commune of Crimea after granting legitimacy to the Transamur Republic. A climate of tension hangs over the capital, Simferopol. A peaceful demonstration in favor of Admiral Kolchak soon ended in conflict. The participants were "arrested" by armed vigilantes who call themselves the Simferopol People's Militia. They doesn't have a leader de facto, but they are sympathetic to the Rusviet Union, since many of its members belong to the rusviet ethnic group. YES (must pay $82,000) / NO (must spend 01 Bureaucrat OR 01 Governor OR 02 Clerks OR 03 Influence Points).



Decisions for the Carpathian Kingdom:
A) Support the Republican Party: A group of republicans are bribing newspapers, distributing pamphlets, pasting posters and holding marches against the current parliamentary monarchy system that runs the government. They are demanding a change of constitution to make the nation a presidential democracy. YES / NO.

B) Build a graviterium mine: A large deposit of graviterium was found by geologists near the border with the Kingdom of Ruthenia. This is a rare mineral that has anti-gravitational properties, essential in the production and maintenance of floating vehicles. YES (must pay $96,000 and spend 01 Corporate Manager OR 01 Science Director) / NO (must have Reputation above 80).



Decisions for the Serbian Military Junta:
A) Increase production of equipment for infantry: Order factories to produce more rifles, pistols, ammunition, ballistic vests, bayonets, machetes, among other essential equipment for infantry efficiency. YES (must pay $50,000) / NO (must spend 01 Influence Point).

B) Suppress unionists around the country: Rumors indicate that, in many factories around the country, groups of workers have been meeting and talking dangerously about the formation of unions sympathetic to socialism. Both the political body and the high society shows concern in this regard. YES (must pay $15,000 and spend one Military Officer; requires Stability above 50%) / NO (requires Reputation above 75).

B) Approve child labor to safe jobs: It is well known that many children, mainly in rural areas and in the suburbs, already work informally. Mayors have requested the passing of laws to allow children aged 6 to 16 to at least work in services that do not pose any health risk. YES / NO.



Decisions for the Tsardom of Bulgaria:
A) Romani people asks for help: A huge caravan consisted of twelve Romani clans asks for government aid, so they can found their own city inside the country boundaries. They claim to be fleeing the metropolises because they are victims of persecution by some radical political parties. It is estimated that at least 6,500 people are part of this caravan. YES / NO.

B) Restrict the use of Klima River by industry: A small city is short of water, its residents are outraged. The Klima River that supplied it is now feeding a huge pig industry, which not only extracts its water, but also uses it for dumping industrial waste. YES / NO.

C) Increase production of equipment for cavalry: Order factories to produce more swords, lances, armors, helmets, saddles, stirrups, ropes, and build more military stables in order to increase the population of horses available for training. YES (must pay $75,000) / NO.



Decisions for the Kingdom of Galicia-Lodomeria:
A) Produce more support equipment: Order factories to produce more cargo vehicles, medical tools, reconnaissance equipment, military clothing, backpacks, helmets, boots, etc. YES (must pay $25,000) / NO (must spend 01 Influence Point).

[Unique] B) Return "Brunhilde" to the Saxony Empire: Lost almost 5 years ago, "Brunhilde" is considered the first combat mech used in the Great War. It has an A7V heavy tank as body, four mechanical legs, two howitzers and extra machine guns. During the war, it was the pride of the saxon motorized cavalry, but was lost after the Battle of the Silesian Foothills. The vegetation has already taken over the mech and only the charred remains of the crew could be found. If it is not returned to its original owner, it will be possible to do reverse-engineer and study Brunhilde's technology. Everything indicates that the mech ran out of fuel after a shot hit the tank. With nowhere to go, the crew was attacked by enemy flamethrowers. YES / NO.

C) Suppress unionists around the country: Rumors indicate that, in many factories around the country, groups of workers have been meeting and talking dangerously about the formation of unions sympathetic to socialism. Both the political body and the high society shows concern in this regard. YES (must pay $15,000 and spend one Military Officer; requires Stability above 50%) / NO (requires Reputation above 75).



Supporters available to recruit:
Governor: $160,000 + 2 Influence Points
High Priest: $160,000 + 2 Influence Points
Bureaucrat: $120,000
Chemist: $120,000
Military Officer: $120,000
Entertainer: $115,000
Medical Worker: $115,000
Philosopher: $110,000
Metallurgist: $110,000
Clerk: $90,000



!! All players can choose a rival nation. A nation can't have more than 2 rivals at the same time. The rival nation can be changed after 2 years (12 turns).
!! Players can't recruit more than 10 Supporters.
Laden...
Laden...
03.04.2020 - 13:33
bulgarian decisions
A) Romani people asks for help NO.

B) Restrict the use of Klima River by industry: A small city is short of water, its residents are outraged. The Klima River that supplied it is now feeding a huge pig industry, which not only extracts its water, but also uses it for dumping industrial waste. NO.

C) Increase production of equipment for cavalry: Order factories to produce more swords, lances, armors, helmets, saddles, stirrups, ropes, and build more military stables in order to increase the population of horses available for training. YES (must pay $75,000)

[Unique] B) Return "Brunhilde" to the Saxony Empire YES
Laden...
Laden...
03.04.2020 - 14:06
Decisions for the Commune of Crimea:

A) Approve child labor
NO

B) Support and finance the Simferopol People's Militia
NO, spend 01 Bureaucrat

Decisions for the Kingdom of Ruthenia:

B) Arrest and interrogate union leaders:
YES (requires Reputation below 85)

C) Increase production of equipment for infantry: Order factories to produce more rifles, pistols, ammunition, ballistic vests, bayonets, machetes, among other essential equipment for infantry efficiency.
YES (must pay $50,000)

Decisions for the Kingdom of Galicia-Lodomeria:

C) Suppress unionists around the country:
NO

I declare the Commune of Crimea as my Rival Nation


recruit 2 bureaucrats, 1 chemist, 1 metallurgist
Laden...
Laden...
03.04.2020 - 15:23
Decisions for the Kingdom of Galicia-Lodomeria:

C) Suppress unionists around the country: YES

Decisions for the Commune of Crimea:

[Unique] B) Support and finance the Simferopol People's Militia: YES

Decisions for the Crown of Illyria:

[Special] A) Accept the diplomatic mission from the Togawa Shogunate: YES

I declare the Kingdom of Ruthenia as my rival nation.

Recruit:
3 military officers
2 bureaucrats
2 medical workers
1 philosopher
1 clerk
1 metallurgist
Laden...
Laden...
03.04.2020 - 15:52
Geschreven door Estus, 03.04.2020 at 01:41

• Available actions for NEXT TURN:
Players can save up to 2 of their actions for the next turn. Actions are: voting, recruiting Supporters, trade and other sporadic mechanics.


Iron Cross - 4 actions


Geschreven door Arena., 03.04.2020 at 15:23

C) Suppress unionists around the country: YES
[Unique] B) Support and finance the Simferopol People's Militia: YES
[Special] A) Accept the diplomatic mission from the Togawa Shogunate: YES
B) Arrest and interrogate union leaders: NO

Recruit:
....


You took 5 actions. You must remove 1 decision you voted or don't recruit any Supporter.
Laden...
Laden...
04.04.2020 - 11:47
A) Support the Republican Party: A group of republicans are bribing newspapers, distributing pamphlets, pasting posters and holding marches against the current parliamentary monarchy system that runs the government. They are demanding a change of constitution to make the nation a presidential democracy. YES

A) Romani people asks for help: A huge caravan consisted of twelve Romani clans asks for government aid, so they can found their own city inside the country boundaries. They claim to be fleeing the metropolises because they are victims of persecution by some radical political parties. It is estimated that at least 6,500 people are part of this caravan. NO

B) Approve child labor to safe jobs: It is well known that many children, mainly in rural areas and in the suburbs, already work informally. Mayors have requested the passing of laws to allow children aged 6 to 16 to at least work in services that do not pose any health risk. YES

A) Support the Republican Party: A group of republicans are bribing newspapers, distributing pamphlets, pasting posters and holding marches against the current parliamentary monarchy system that runs the government. They are demanding a change of constitution to make the nation a presidential democracy. YES

B) Build a graviterium mine: A large deposit of graviterium was found by geologists near the border with the Kingdom of Ruthenia. This is a rare mineral that has anti-gravitational properties, essential in the production and maintenance of floating vehicles. YES (must pay $96,000 and spend 01 Corporate Manager OR 01 Science Director) Science doctor
----


Laden...
Laden...
04.04.2020 - 17:54
Decisions for the Crown of Illyria:
[Special] A) Accept the diplomatic mission from the Togawa Shogunate: A message from faraway lands reaches the nation. The Togawa Shogunate, from Honshu island, wants to establish diplomatic relations and found an embassy in the capital. For many people, the ainu are an exotic people from a remote and primitive island and want distance from them, however, many politicians recognize that the Shogunate is a nation that will have a prosperous future in the next decade. YES

B) Produce more aircraft: Order factories to produce and invest modern technologies to build fighters, bombers, ironclads, balloons, floating ships, etc. Maintaining a well-equipped air force is essential in modern times.YES (must pay $175,000)

I would like to recuirt 1x1 metallurgist
Laden...
Laden...
05.04.2020 - 15:53
Geschreven door Estus, 03.04.2020 at 15:52

Geschreven door Estus, 03.04.2020 at 01:41

• Available actions for NEXT TURN:
Players can save up to 2 of their actions for the next turn. Actions are: voting, recruiting Supporters, trade and other sporadic mechanics.


Iron Cross - 4 actions


Geschreven door Arena., 03.04.2020 at 15:23

C) Suppress unionists around the country: YES
[Unique] B) Support and finance the Simferopol People's Militia: YES
[Special] A) Accept the diplomatic mission from the Togawa Shogunate: YES
B) Arrest and interrogate union leaders: NO

Recruit:
....


You took 5 actions. You must remove 1 decision you voted or don't recruit any Supporter.


I edited the message
Laden...
Laden...
05.04.2020 - 18:37
Decisions for the Commune of Crimea:
A) Approve child labor: YES. In order to assure safety and fair wages for the already working minors it's mandatory to make it legal. It also frees up more room for the progression of economy.

[Unique] B) Support and finance the Simferopol People's Militia: NO (1 bureaucrat)

Decisions for the Kingdom of Ruthenia:

C) Increase production of equipment for infantry: NO

Recruit:
1x Bureaucrat
1x Military Officer
2x Clerk
2x Metallurgists

Rival: Kingdom of Bulgaria
----
Infinctus Callidas, Decus Aeternum
Laden...
Laden...
05.04.2020 - 18:49
Geschreven door The_Empirezz, 03.04.2020 at 14:06

Decisions for the Commune of Crimea:

A) Approve child labor
NO

B) Support and finance the Simferopol People's Militia
NO, spend 01 Bureaucrat

Decisions for the Kingdom of Ruthenia:

B) Arrest and interrogate union leaders:
YES (requires Reputation below 85)

C) Increase production of equipment for infantry: Order factories to produce more rifles, pistols, ammunition, ballistic vests, bayonets, machetes, among other essential equipment for infantry efficiency.
YES (must pay $50,000)

Decisions for the Kingdom of Galicia-Lodomeria:

C) Suppress unionists around the country:
NO

I declare the Commune of Crimea as my Rival Nation


recruit 2 bureaucrats, 1 chemist, 1 metallurgist


Empirezz, seems like you spent 06 actions, you have only 04 available.
Laden...
Laden...
05.04.2020 - 19:41
TURN 2: Resolving phase (Mar./Apr. 1920)


• Map view •





Decisions resolved for the Kingdom of Ruthenia:
B) Arrest and interrogate union leaders:
YES: 09 (Council of Legates).
NO: 00.
Outcome: APPROVED
Kingdom of Ruthenia gains +5% Stability.
Council of Legates loses -6 Reputation.

C) Increase production of equipment for infantry:
YES: 09 (Council of Legates).
NO: 05 (R.E.D.S).
Outcome: APPROVED
Kingdom of Ruthenia gains +48 Infantry Equipment.



Decisions resolved for the Carpathian Kingdom:
A) Support the Republican Party:
YES: 04 (Lithuanian Empire).
NO: 00.
Outcome: APPROVED
Carpathian Kingdom loses -3% Stability.
Lithuanian Empire gains +1 Reputation.
Lithuanian Empire receives +1 Influence Point.
This decision may generate chain events in the future.

B) Build a graviterium mine:
YES: 04 (Lithuanian Empire).
NO: 00.
Outcome: APPROVED
Carpathian Kingdom gains +1 Building.
Carpathian Kingdom gains +2 Industrialization Value.
Carpathian Kingdom gains +16 Air Warfare.



Decisions resolved for the Crown of Illyria:
[Special] A) Accept the diplomatic mission from the Togawa Shogunate:
YES: 10 (Iron Cross + Ottoman Empire).
NO: 00.
Outcome: APPROVED
Iron Cross receives +$10,000.
Iron Cross gains +1 Reputation.
Iron Cross receives +2 Influence Points.
This decision may generate chain events in the future.
Ottoman Empire receives +1 VP (voted on a Special decision).
Ottoman Empire receives +1 VP (voted on a Special decision for your adopted nation).

B) Produce more aircraft:
YES: 04 (Ottoman Empire).
NO: 00.
Outcome: APPROVED
Crown of Illyria gains +39 Air Warfare.



Decisions resolved for the Commune of Crimea:
A) Approve child labor:
YES: 11 (R.E.D.S*).
NO: 09 (Council of Legates).
Outcome: APPROVED
Commune of Crimea loses -1% Stability.
Commune of Crimea gains +4 Industrialization Value.
R.E.D.S loses -9 Reputation.
R.E.D.S receives +1 Corporate Manager.
This decision may generate chain events in the future.
R.E.D.S receives +1 VP (have 20 Supporters).

[Unique] B) Support and finance the Simferopol People's Militia:
YES: 06 (Iron Cross).
NO: 14 (R.E.D.S + Council of Legates).
Outcome: CANCELED
Commune of Crimea gains +1% Stability.
Council of Legates gains +6 Reputation.
Council of Legates receives +1 Governor.
This decision may generate chain events in the future.



Decisions resolved for the Serbian Military Junta:
B) Approve child labor to safe jobs:
YES: 04 (Lithuanian Empire).
NO: 00.
Outcome: APPROVED
Serbian Military Junta loses -1% Stability.
Serbian Military Junta gains +1 Industrialization Value.
Lithuanian Empire loses -4 Reputation.
Lithuanian Empire receives +1 Corporate Manager.



Decisions for the Tsardom of Bulgaria:
A) Romani people asks for help:
YES: 00.
NO: 07 (Whitaker Capital + Lithuanian Empire).
Outcome: CANCELED
Whitaker Capital receives +$14,000.
Whitaker Capital receives +1 Noble.
Whitaker Capital loses -5 Reputation.
This decision may generate chain events in the future.

B) Restrict the use of Klima River by industry:
YES: 00.
NO: 03 (Whitaker Capital).
Outcome: CANCELED
Tsardom of Bulgaria loses -4% Stability.
Whitaker Capital receives +$25,000.
Whitaker Capital receives +1 Corporate Manager.

C) Increase production of equipment for cavalry:
YES: 03 (Whitaker Capital).
NO: 00.
Outcome: APPROVED
Tsardom of Bulgaria gains +54 Cavalry Equipment.



Decisions for the Kingdom of Galicia-Lodomeria:
[Unique] B) Return "Brunhilde" to the Saxony Empire:
YES: 03 (Whitaker Capital).
NO: 00.
Outcome: APPROVED
Whitaker Capital gains +6 Reputation.
Whitaker Capital receives +1 Influence Point.

C) Suppress unionists around the country:
YES: 06. (Iron Cross)
NO: 00.
Outcome: APPROVED
Kingdom of Galicia-Lodomeria gains +4% Stability.
This decision may generate chain events in the future.



• Decisions for the NEXT TURN development:
Players must vote for all decisions.


A) Would you like to add more events next turn? Vote YES for 4-9 new events. Vote NO for only 1-4 new events. And ABSTAIN for 1-12 new events:
YES / NO / ABSTAIN.

B) Prevent all players from recruiting new Supporters next turn:
YES / NO / ABSTAIN.

C) One random player loses $10,000:
YES / NO / ABSTAIN.

D) One random player loses 1 Influence Point:
YES / NO / ABSTAIN.

E) One random player loses 2 Reputation:
YES / NO / ABSTAIN.



!! Don't forget to check the PLAYER LIST for latest updates.
Laden...
Laden...
05.04.2020 - 19:47
A) Would you like to add more events next turn? Vote YES for 4-9 new events. Vote NO for only 1-4 new events. And ABSTAIN for 1-12 new events:

ABSTAIN

B) Prevent all players from recruiting new Supporters next turn:

NO

C) One random player loses $10,000:

NO

D) One random player loses 1 Influence Point:

NO

E) One random player loses 2 Reputation:

NO
Laden...
Laden...
05.04.2020 - 20:21
A) Would you like to add more events next turn? Vote YES for 4-9 new events. Vote NO for only 1-4 new events. And ABSTAIN for 1-12 new events:
YES

B) Prevent all players from recruiting new Supporters next turn:
NO

C) One random player loses $10,000:
NO

D) One random player loses 1 Influence Point:
YES

E) One random player loses 2 Reputation:
NO
Laden...
Laden...
06.04.2020 - 08:44
A) Would you like to add more events next turn? Vote YES for 4-9 new events. Vote NO for only 1-4 new events. And ABSTAIN for 1-12 new events:
YES

B) Prevent all players from recruiting new Supporters next turn:
NO

C) One random player loses $10,000:
NO

D) One random player loses 1 Influence Point:
NO

E) One random player loses 2 Reputation:
YES
Laden...
Laden...
07.04.2020 - 08:50
A) Would you like to add more events next turn?
ABSTAIN

B) Prevent all players from recruiting new Supporters next turn:
YES

C) One random player loses $10,000:
NO

D) One random player loses 1 Influence Point:
YES

E) One random player loses 2 Reputation:
NO
----
Infinctus Callidas, Decus Aeternum
Laden...
Laden...
07.04.2020 - 14:32
.
Laden...
Laden...
07.04.2020 - 14:39
TURN 2: Upkeep phase (Mar./Apr. 1920)


• Map view •






Kingdom of Ruthenia
Government: Parliamentary Monarchy
Population: 6.200,000
Wars: None.
Stability: 59% (+5%)
Industrialization Value: 12/20
Buildings: 40/100
Traits: Treaty of Brest-Litovsk, Economic Alliance (Middle Europe).

Support Equipment: 00
Infantry Equipment: 48 (+48)
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 4d20

Adopted by: Council of Legates (until Jan./Feb. 1923).
Rivals: Iron Cross (until Mar./Apr. 1922).




Carpathian Kingdom
Government: Parliamentary Monarchy
Population: 6.200,000
Wars: None.
Stability: 62% (-3%)
Industrialization Value: 12/20 (+2/0)
Buildings: 21/100 (+1/0)
Traits: Mountain Range, Rural Population.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 16 (+16)
Combat bonus roll: 1d20 (1*+1)

Adopted by: None.
Rivals: None.




Crown of Illyria
Government: Parliamentary Monarchy
Population: 6.200,000
Wars: None.
Stability: 57% (+2%)
Industrialization Value: 14/20
Buildings: 30/100
Traits: Catholicism, Irredentism (Republic of Bosnia), Migratory Restrictions (new).

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 39 (+39)
Combat bonus roll: 3d20 (3d+1)(1d+2)

Adopted by: Ottoman Empire (until Jan./Feb. 1923).




Commune of Crimea
Government: Syndicalist Federal Republic
Population: 9.750,000
Wars: None.
Stability: 38%
Industrialization Value: 24/30 (+4/0)
Buildings: 37/100
Traits: Third International, Exiled Enemies.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 21
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 2d20

Adopted by: R.E.D.S (until Jan./Feb. 1923).
Rivals: Council of Legates (until Mar./Apr. 1922)




Serbian Military Junta
Government: Authoritarian Regency
Population: 2.500,000
Wars: None
Stability: 44% (-1%)
Industrialization Value: 15/20 (+1/0)
Buildings: 35/100
Traits: Anti-Crime Campaign, Military Dictatorship.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: Lithuanian Empire (until Jan./Feb. 1923).
Rivals: None.




Tsardom of Bulgaria
Government: Parliamentary Monarchy
Population: 9,800.000
Wars: None
Stability: 48% (-4%)
Industrialization Value: 13/20
Buildings: 40/100
Traits: Historical Identity, Sprawling Slums.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 54 (+54)
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 3d20 (5d+1)

Adopted by: Whitaker Capital (until Jan./Feb. 1923)
Rivals: R.E.D.S (until Mar./Apr. 1923)




Kingdom of Galicia-Lodomeria
Government: Parliamentary Monarchy
Population: 10,250.000
Wars: None
Stability: 54% (+4%)
Industrialization Value: 16/20
Buildings: 24/100
Traits: Bombardment Craters, Harvest Fields.

Support Equipment: 00
Infantry Equipment: 00
Cavalry Equipment: 00
Artillery Technology: 00
Armor Technology: 00
Naval Warfare: 00
Air Warfare: 00
Combat bonus roll: 00

Adopted by: Iron Cross (until Jan./Feb. 1923).
Rivals: None.



• Decisions made for the NEXT TURN development:
Players must vote for all decisions.


A) Would you like to add more events next turn? Vote YES for 4-9 new events. Vote NO for only 1-4 new events. And ABSTAIN for 1-12 new events:


B) Prevent all players from recruiting new Supporters next turn:


C) One random player loses $10,000:


D) One random player loses 1 Influence Point:


E) One random player loses 2 Reputation:




• Available actions for NEXT TURN:
Players can save up to 2 of their actions for the next turn. Actions are: voting, recruiting Supporters, trade and other sporadic mechanics.


Ottoman Empire - 6 actions
Lithuanian Empire - 5 actions
Council of Legates - 4 actions
Whitaker Capital - 4 actions
Iron Cross - 4 actions
Royal Energy Delivery Services - 4 actions
Laden...
Laden...
07.04.2020 - 23:03
.
Laden...
Laden...
07.04.2020 - 23:03
TURN 3: Voting phase (May./Jun. 1920)


• Map view •





Decisions for the Kingdom of Ruthenia:
A) Order a topographic review of the country: The Minister of Security and the Head of Military Intelligence asks for a topographic update of the nation's lands. A group of engineers and geologists is already contacted, they are equipped with modern tools, balloons, excavators, and a field staff. YES (must pay $18,000 OR spend one Science Director) / NO.

B) Approve the Law of Duel: Some governors are recommending that a dueling law be passed, allowing people to resolve disputes with people or family members through a fight with wooden sticks. The proportions, weight and supervision of the wooden sticks will be made by civil inspectors. YES / NO.

C) Produce more support equipment: Order factories to produce more cargo vehicles, medical tools, reconnaissance equipment, military clothing, backpacks, helmets, boots, etc. YES (must pay $25,000) / NO (must spend 01 Influence Point).

[Unique] D) Concede local autonomy to Wallachia: After a loud wave of protests in many southern cities, some ministers recommend that autonomy be granted to the provinces that make up the region of Wallachia. Many of the workers involved in the strikes and protests show total dissatisfaction with the way some of their friends have been treated, alleging disproportionate torture and mass execution. YES (must pay $300,000) / NO (must spend 01 Governor and 01 Noble OR spend 04 Influence Points).



Decisions for the Crown of Illyria:
A) Accept Migration Treaty from Togawa Shogunate: Sign an agreement to allow constant arrival and immigrants from the distant island of Honshu. YES (requires Reputation equal or above 80) / NO.

B) Produce medium cargo mech prototype: Engineers responsible for technological innovations presented an experimental model of a medium cargo mech. It requires only one pilot and is capable of carrying up to 3 tons of cargo. The timber and mining industries have already shown interest in the models. YES (must spend 01 Science Director and pay $200,000) / NO.



Decisions for the Commune of Crimea:
A) Produce more support equipment: Order factories to produce more cargo vehicles, medical tools, reconnaissance equipment, military clothing, backpacks, helmets, boots, etc. YES (must pay $25,000) / NO (must spend 01 Influence Point).

B) Improve armor technology: Order factories to test and produce new armored models, so as to improve efficiency, defence and produce more tanks and mechs. YES (must pay $75,000) / NO (must spend 01 Influence Point).

C) Produce more aircraft: Order factories to produce and invest modern technologies to build fighters, bombers, ironclads, balloons, floating ships, etc. Maintaining a well-equipped air force is essential in modern times. YES (must pay $175,000) / NO (must spend 01 Influence Point).

[Unique] D) Exterminate the paramilitary organization: Considered illegal by the premier of Crimea, the Simferopol People's Militia finally reveals a leader: Pavlo Skoropadsky; a retired navy captain who until then had chosen anonymity. The Militia relocated its headquarters to the eastern provinces of the Commune, near the border with the Rusviet Union, where locals supports them. Away from the power of the capital, they are now called the People's Army of Novorossiya. The Minister of Defense demands that everyone be hunted down and executed immediately. YES (must pay $150,000 and spend 01 Military Officer) / NO.



Decisions for the Carpathian Kingdom:
A) Improve armor technology: Order factories to test and produce new armored models, so as to improve efficiency, defence and produce more tanks and mechs. YES (must pay $75,000) / NO (must spend 01 Influence Point).



Decisions for the Serbian Military Junta:
A) Increase production of equipment for infantry: Order factories to produce more rifles, pistols, ammunition, ballistic vests, bayonets, machetes, among other essential equipment for infantry efficiency. YES (must pay $50,000) / NO (must spend 01 Influence Point).

B) Suppress unionists around the country: Rumors indicate that, in many factories around the country, groups of workers have been meeting and talking dangerously about the formation of unions sympathetic to socialism. Both the political body and the high society shows concern in this regard. YES (must pay $15,000 and spend one Military Officer; requires Stability above 50%) / NO (requires Reputation above 75).



Decisions for the Tsardom of Bulgaria:
A) Produce more aircraft: Order factories to produce and invest modern technologies to build fighters, bombers, ironclads, balloons, floating ships, etc. Maintaining a well-equipped air force is essential in modern times. YES (must pay $175,000) / NO (must spend 01 Influence Point).

[Unique] B) Propose Treaty of Craiova: Back in 1913, Ruthenia cowardly took Southern Dobruja while bulgarian armies were occupied elsewhere. It is time to claim it back. Proposing such a treaty may bring that land back into bulgarian hands. YES (must spend 01 Governor) / NO (must spend 01 Bureaucrat and 01 Clerk).

C) Support the Republican Party: A group of republicans are bribing newspapers, distributing pamphlets, pasting posters and holding marches against the current parliamentary monarchy system that runs the government. They are demanding a change of constitution to make the nation a presidential democracy. YES / NO.



[b]Decisions for the Kingdom of Galicia-Lodomeria:

A) Produce more support equipment: Order factories to produce more cargo vehicles, medical tools, reconnaissance equipment, military clothing, backpacks, helmets, boots, etc. YES (must pay $25,000) / NO (must spend 01 Influence Point).

B) Arrest and interrogate union leaders: After the ban on union-friendly workers' meetings, factories around the country are no longer the stage for socialist speeches, rebellions and conflicts. Police investigators obtained information about the whereabouts of union leaders responsible for sparking hatred of the Royal Family. YES (requires Reputation below 85) / NO (requires Reputation equal or above 85).

C) Approve the Law of Duel: Some governors are recommending that a dueling law be passed, allowing people to resolve disputes with people or family members through a fight with wooden sticks. The proportions, weight and supervision of the wooden sticks will be made by civil inspectors. YES / NO.

D) Support the Republican Party: A group of republicans are bribing newspapers, distributing pamphlets, pasting posters and holding marches against the current parliamentary monarchy system that runs the government. They are demanding a change of constitution to make the nation a presidential democracy. YES / NO.



Supporters available to recruit:
Noble: $450,000
Chemist: $320,000
Military Officer: $300,000
Clerk: $290,000
Medical Worker: $185,000



!! All players can choose a rival nation. A nation can't have more than 2 rivals at the same time. The rival nation can be changed after 2 years (12 turns).
!! Players can't recruit more than 10 Supporters.
Laden...
Laden...
08.04.2020 - 00:54
Decisions for the Kingdom of Galicia-Lodomeria:
A) Produce more support equipment: Order factories to produce more cargo vehicles, medical tools, reconnaissance equipment, military clothing, backpacks, helmets, boots, etc.

Yes

B) Arrest and interrogate union leaders: After the ban on union-friendly workers' meetings, factories around the country are no longer the stage for socialist speeches, rebellions and conflicts. Police investigators obtained information about the whereabouts of union leaders responsible for sparking hatred of the Royal Family.

Yes


D) Support the Republican Party: A group of republicans are bribing newspapers, distributing pamphlets, pasting posters and holding marches against the current parliamentary monarchy system that runs the government. They are demanding a change of constitution to make the nation a presidential democracy.

No

Save 1 action for next turn
Laden...
Laden...
08.04.2020 - 10:11
[Unique] D) Concede local autonomy to Wallachia: After a loud wave of protests in many southern cities, some ministers recommend that autonomy be granted to the provinces that make up the region of Wallachia. Many of the workers involved in the strikes and protests show total dissatisfaction with the way some of their friends have been treated, alleging disproportionate torture and mass execution.
YES (must pay $300,000)


[Unique] D) Exterminate the paramilitary organization: Considered illegal by the premier of Crimea, the Simferopol People's Militia finally reveals a leader: Pavlo Skoropadsky; a retired navy captain who until then had chosen anonymity. The Militia relocated its headquarters to the eastern provinces of the Commune, near the border with the Rusviet Union, where locals supports them. Away from the power of the capital, they are now called the People's Army of Novorossiya. The Minister of Defense demands that everyone be hunted down and executed immediately. YES.


[Unique] B) Propose Treaty of Craiova: Back in 1913, Ruthenia cowardly took Southern Dobruja while bulgarian armies were occupied elsewhere. It is time to claim it back. Proposing such a treaty may bring that land back into bulgarian hands. YES (must spend 01 Governor)
Laden...
Laden...
08.04.2020 - 10:23
Fixed the event "C" from the Kingdom of Galicia-Lodomeria. Its description was completely wrong.
Laden...
Laden...
08.04.2020 - 12:26
Decisions for the Commune of Crimea:

[Unique] D) Exterminate the paramilitary organization: Considered illegal by the premier of Crimea, the Simferopol People's Militia finally reveals a leader: Pavlo Skoropadsky; a retired navy captain who until then had chosen anonymity. The Militia relocated its headquarters to the eastern provinces of the Commune, near the border with the Rusviet Union, where locals supports them. Away from the power of the capital, they are now called the People's Army of Novorossiya. The Minister of Defense demands that everyone be hunted down and executed immediately. YES (must pay $150,000 and spend 01 Military Officer)

Decisions for the Kingdom of Ruthenia:
A) Order a topographic review of the country: The Minister of Security and the Head of Military Intelligence asks for a topographic update of the nation's lands. A group of engineers and geologists is already contacted, they are equipped with modern tools, balloons, excavators, and a field staff.
YES (pay $18,000)

B) Approve the Law of Duel: Some governors are recommending that a dueling law be passed, allowing people to resolve disputes with people or family members through a fight with wooden sticks. The proportions, weight and supervision of the wooden sticks will be made by civil inspectors.
YES

[Unique] D) Concede local autonomy to Wallachia: After a loud wave of protests in many southern cities, some ministers recommend that autonomy be granted to the provinces that make up the region of Wallachia. Many of the workers involved in the strikes and protests show total dissatisfaction with the way some of their friends have been treated, alleging disproportionate torture and mass execution.
YES (must pay $300,000)
Laden...
Laden...
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