30.09.2014 - 19:53 this is the former "Maze the (self proclaimed) Great". This is what happens if you play RP too long. I have provided evidence before of RP brain. Have shared my findings on room chat and no one has believed me. This individual is obviously suffering from late stage RP brain. If we do not take action now, the infection may spread. some ways to slow it down is too: A. Ban RP B. Depelte SP of RP to 10% C. Quarantine those who have played RP to world games so they may develop skills D. Allow former RP sufferers to play in scenarios under supervision. Good luck and God Speed
---- Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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Death1812 Account verwijderd |
30.09.2014 - 19:55 Death1812 Account verwijderd
Time to join the clan
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30.09.2014 - 21:15
You did Kent. You definitely did.
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30.09.2014 - 21:29
HOLY FUCKING SHIT Ban the noob that made the clan, and burn it before it spreads.
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30.09.2014 - 21:35
Mods, Ban this sick filth. The creator even states he wants to disrupt other coalitions with alts. This is against the rules BAN BAN BAN
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30.09.2014 - 21:37
Chill down!
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30.09.2014 - 21:39
CD (Is it okay if I call you CD? I dont wnat to clal oyu it if you're not okay with D: ) He was in the clan I am in currently before and kicked out like 20 members from the clan before leaving himself, he has already disrupted one clan before why wouldn't he try again?
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30.09.2014 - 22:18
Just diminish SP from Rp. It's proven farming map.
---- It's not the end.
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30.09.2014 - 23:30
I think there are two solutions to this mental disorder: 1. Get mod to IP check everyone in that clan and kick their main acc's (if they have them) from other clans + call the mental hospital. (Recommended option) 2. Crown RolePlayKing king of basement. (It smells)
---- We are not the same - I am a Martian. We are not the same - I am a... divided constellation?
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30.09.2014 - 23:50
This proves roleplay is turning this game into shit. Ban it all RP maps, the clan and the user RolePlayKing.
---- TJM !!!
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01.10.2014 - 04:10
The subject of RP and its drawbacks seems to be a rather prominent issue on these forums. I'll try to make my answer here. First of all, I'd like to state that I play role-play games frequently. I haven't done an exact count, but a quick scroll through of my games list shows that around 40~70% of the games I've played in the last 30 days has been role-play of some kind or another, and around 60~90% in the month before that. So I may be biased in that regard. Pheonixking929 has suggested the following four points:
Suggestion A is, in my opinion, pointless and impractical. Since all games are either RP or non-RP (since any games that are not RP will be non-RP), all players can be categorized into three. Players who almost exclusively play RP, players who almost exclusively play non-RP, and players who play significant amounts of both. In the first case, players who hardly play any non-RP games likely don't play non-RP games because they don't find non-RP games enjoyable, for whatever reason. These players will not suddenly switch to non-RP games when RP is removed. They'll stop playing AtWar in general, likelier than not, and will not like this measure (they can't play RP anymore). In the second case, the players don't play RP anyways, so they're not affected at all by the measure, and they won't enjoy new players from the first case, as those players will, as seen above, likely leave the game outright. In other words, players of the second case will remain completely unaffected by this measure, with no benefits or drawbacks. Then there's the third case, of players who play significant amounts of both. The motivations of these players are a little more difficult to determine. As far as I know, these players play both types because they find both types of games enjoyable and/or wishes to supplement their slow SP-gain from non-RP maps with several windfalls from RP maps. This does highlight the problem of players playing RP gaining too much SP, but this problem can be solved without banning RP (see my comments for suggestion B). If RP is banned, the players who find both types enjoyable will suffer from this measure. In short, banning RP has a neutral or negative effect for everybody involved, with nobody benefitting from the measure, for no purpose other than those that can be accomplished by other means anyways (such as SP-adjustments, see below). Suggestion B, I agree with partially. RP maps tend to have far more reinforcements/income than is common in non-RP maps, and therefore yields far more SP than your average non-RP map. Therefore, it is logical to reduce the SP-gain from these maps. However, the reason for the reduction in this case would be because RP maps have better production than other maps, not because the maps are RP maps. There is no sensible reason, as far as I know, to consider RP/non-RP in maps when determining SP-reduction. Only the productive capabilities of that map would matter in such cases. Suggestion C forces "those who have played RP" to play only world games so that they can "develop skills." By "skills", I assume the poster means skills such as money management and unit micromanagement, which have extreme value in non-RP games, but are difficult to learn in RP-games. An interesting suggestion, but I am opposed for several reasons. First, practicality. Since the poster is not suggesting that RP-players be limited to world games forever (or at least, I hope not), there needs to be some kind of a limit on how long the player is restricted to world games. Some players play more than a couple games a day, and some players play a couple games a week. A time limit is therefore useless in determining whether the players have gained enough non-RP experience. Imposing the limit for a certain number of games is obviously impractical. It may sound good in theory, but its too open to exploitation and may produce a wave of turn-1 surrenders, which is not exactly ideal. Requiring a certain amount of "skills" for being permitted to play non-world games is also impractical, as it assumes some universal standard of skill. As I see people still bickering about who is the better player, this obviously is not the case. Second, usefulness. Players who almost exclusively play RP will not need skills that are unimportant in RP games. Those RP-players who play quite a lot of non-RP games and therefore need those skills will learn them anyways from their non-RP games. In other words, those players that need skill, already have it. Those who don't have it, don't need it. The only case I can think of where a RP-player doesn't have skills that the player needs is when a player suddenly transitions from almost exclusively playing RP to playing non-RP games. This is rare, as RP and non-RP games are quite different in the types of interests that they satisfy, and will likely remain rare. Suggestion A may force RP players to play non-RP games, but as stated above, this is more likely to result in the loss of heavy RP players from the AtWar player base in general, than it is likely to result in heavy RP players playing non-RP. Suggestion D is impractical and useless for the same kind of reasons suggestion C is, with the added fact that "supervision" requires supervisors. Unless the administrators (or average players like myself) are willing to pay them, supervisors will be entirely voluntary. Voluntary supervision will mean not enough supervisors to supervise all games played by former RP-players, which undermines the purpose of this measure, or inconsistency of supervision. I, being an RP-player myself, will certainly never pay a cent to fund these measures, and I don't think most players in this game have all that much money to spare either. Definitely not in the scale needed to pay the supervisors for this kind of a project. Note how there are over a dozen mods in this game, but there are still several hours a night where none is online. To summarize, I disagree almost completely with the proposed measures, except for the SP-gain adjustments for overpowered maps, which I conditionally agree with. What I propose is far simpler: ban this new clan, and the player that made it. Cite the relevant clauses in AtWar rules, if that player complains. Why do people jump to extreme measures? This has been a really long post. Thanks for reading it, and my apologies for my inability to be concise.
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01.10.2014 - 05:10
OMG BABY!! UR BACK! I MISSED YOU!!! D::: PLEZ CUM BACK ;-;
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01.10.2014 - 05:15
no one is lvl 100
---- Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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01.10.2014 - 07:18
The only viable option seems to be to reduce SP gained. How to decide which RP or by how much I don't know, but there are some suggestions in the suggestions forum. This is the main reason we don't like RP (having higher ranks that do not know how to play competitively), so let's focus on that. Of course if players ONLY play RP for a long time they will get high rank as well, but at least we won't have as many and I assume after playing so much, they'd play other types of games, but anyway. For that we can continue trends such as 'train a newbie' to introduce new players into competitive game-play. About the SS in the OP, I don't know if it's just troll but mods should still pay some attention to it IMO. If rules are violated, punishment should be given accordingly.
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01.10.2014 - 07:24
I all ready do this
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01.10.2014 - 12:12
It's the guy from my warning post xaxa, yeah that kid has some issues. He said he wanted to overthrow mods in our clan forum.
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01.10.2014 - 12:25
A) We all know that won't happen, but support! (realistically though, no just no) B) Yes ! and this should be done with all rp - type maps. When i mean that I mean faggot maps, like UN or RP C & D) Are ridiculous. Here are my rules regarding RP players: You play a non-rp game, and if you fuck up once. ONCE. Then I will issue a perma-ban. I am tired of them, and their incompetence to understand simple rules. I'm sorry but when i have made the rules very clear, and you wallfuck anyway.. perma-ban.
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01.10.2014 - 12:27
The Adog SS, formally declare war on Roleplay Kingdom. Heil the Reich.
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01.10.2014 - 13:22
Wait soon mods will ban this thread as well just like they did with my rp poll that proved 80% of players hate rp and want it removed
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01.10.2014 - 14:08
All this thread is saying is that we have some guy who is taking RP so seriously he created a coalition (whats next, a church?) and hopes to one day usher in an RP revolution like some commie in russia (we all know who tht is) and issue in a gameless society with just RP. well RIP at war if we dont stop this now!!!
---- Everyone is living a myth and it's important to know what yours is. It could be a tragedy- and maybe you don't want it to be.
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01.10.2014 - 14:33
Who cares let them farm rp , I don't care. You high rank kick low rank so much at least they deserve to play a game w/o them getting kick. Stop hating nobody care about farming sp anymore.
---- Hi
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01.10.2014 - 14:34
You are big SP farmer And a upgrades noob. Give meh moar upgrades. Roar!
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01.10.2014 - 14:37
Your just mad low rank will surpass you in sp. Why bother them?
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01.10.2014 - 15:06
Boy, if you think RP only affects us with rank inflation, then you clearly haven't being paying attention.
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01.10.2014 - 15:16
Kick them from your game if you hate them. If yu bann RP, they might want to bann U WWII. it diplomacy game maybe let them play in begginer room
---- Hi
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