26.10.2015 - 22:08
Please refer to reading previous reports to avoid redundancy, this has been reported before.
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28.10.2015 - 10:26 This old bug is back, I attacked the paris wall 2 times in a row, the bomber disappears and it shows it got to the wall. Wall wasnt wged
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29.10.2015 - 12:02
I think this belongs here.I was playing normally when an ally ''attacked my cap''and when i checked about how the hell he reached it i saw a bomber in it.... He was my ally at that moment and round so shouldnt i be able to see any marine?also sub but subs cant either capture. ps:thats me in eagle's picture ^^
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30.10.2015 - 03:50
Sorry, I didn't get it.
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30.10.2015 - 06:42
1.He took my cap without my approval while he was my ally. 2.I go check with what he took it and how(because he was far away from it and since i was his ally i should be able to see any marine he could have so he didnt have any. 3.I see the bomber and that surprises me since bombers cant capture right?What i also add here was that if you think he took it with a marine or a sub shouldnt i as ally of him see those kind of units too? Thats all...
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The Machine Account verwijderd |
30.10.2015 - 10:31 The Machine Account verwijderd
That's not a glitch ally can take your cites with any unit
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31.10.2015 - 18:51
Any progress concerning this bug? because it keeps happening over and over again and sometimes it takes all the money of a turn so you basically can't do anything that turn
---- [pr] Commando Eagle: duel? [pr] Commando Eagle: i have to regain back the lost elos and gain extra as punishment for rush
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31.10.2015 - 19:01
Personally, I don't know. Consider PMing Amok and asking for an update. I agree it is very annoying, this pest need to be crushed ASAP.
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01.11.2015 - 06:35
This bug must be fixed.I have noticed that it happens only if you produce by clicking and holding till the end and then the next city you open might start producing until you cant buy another one unit of the unit you produced in the last city.The only way to stop it before it "eat" all your money is to buy 1 unit of the same unit that it producesYou will be able to move the stack or combine it with another but anything related or began by that specific stack next turn will be cancelled.For example if you attack anything with that stack it wont count but if you sent also any other number of units in that battle the other units will attack.Next if you try combine the stack with anything else and then move them or attack smth with it it will be cancelled until the time where you combined the 2 stacks.I ve studied this bug ask me anything about it
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01.11.2015 - 09:32
I know the bug I have faced in 2 different versions (I know how it works), I have also been the one to report both. Amok and Ivan are busy, there are lots of bugs that have to worry about. Give them time. You can also refresh (keep that in mind).
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01.11.2015 - 10:29
in world you dont have time
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01.11.2015 - 16:51
Unbreakable wall (same as eagles but another ss): normal 3v3, me france vs spain t2 i break madrid from walled city (paris), but somehow thru logic it gets tbed, and wall stays up Next turn i break from 2 different locations, 1 i think actually got tbed, but the other (that didnt get attacked) also failed to break meeeeehhhhh Edit: this has happened to me in the past consistently when i put an inf outside of romania and wf ukr from there, it almost always gets tbed dispite never being attacked
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04.11.2015 - 19:49
Don't see this reported anywhere, but if so, regrets beforehand: 3 Players attack a neutral. Pink and Red are at war (see diplomacy, second image). Green allied both. Red and Pink should battle with each other, but mechanics don't do this now: Battle report: Diplomacy and Aftermath:
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06.11.2015 - 10:35
Every time I edited the first post of my duel time thread, it'll show me can't edit the post. When I go back to my post It has edited it though
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06.11.2015 - 10:51
Happens to me too in tournament
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07.11.2015 - 07:06 this pr was sent to me like 1hour ago and it still sends it to me when i go to main room
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10.11.2015 - 12:36
First ss shows 2 upvotes in main post: Second ss shows no upvotes in main post:
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12.11.2015 - 09:21
Lately I am facing two issues: One is the already mentioned money drain of whatever unit you produce in city, is produced until money is drained and only a click stops the (very fast) production. -> definitly needs to be fixed Second bug happend in Endsieg. Wallfucking is quite unsuccessful these days. Happend in 80% of the cases between east germany and USSR North. Not one coincidence but majority of wallfucking attempts. http://prntscr.com/91vzdh Cheers, Karl
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14.11.2015 - 05:42
Not sure if this belongs here but itonisrael published his map and when he tried to create it he kept getting this error: I tried to create it too same error.We tried closing and re opening browser,refreshing,editing-saving and republishing same problem. Please check if you can create a game with his map.Its called The 1v1 and you will find it in the scenarios.
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14.11.2015 - 18:35
this has happened to me too
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19.11.2015 - 00:10
PLEASE fix websocket reconnection. It doesnt even let me type anything in the chatbox also, this Error: Uncaught TypeError: Cannot read property 'Id' of null, Script: http://atwar-game.com/java/game/atwar.game.min_v23.js, Line: 365, Column: 128, StackTrace: TypeError: Cannot read property 'Id' of null
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22.11.2015 - 05:38
I cant enter game, http://atwar-game.com/games/?link=7513847586 it is only that one, all others i play normally... Error: uncaught rangeerror; offset is out of bounds of the data view...
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25.11.2015 - 17:56
Troops battle numbers are not showing correctly when "any unit (even stealth)" are attacking stealth units. Only the attacking Unit number is shown (ie. 50 marines attack 30 marines... only 50 will be shown, not 80) How it should be (I'm top orange): (Shows 20 troops total, but my cursor was over the attack... my bad - but it displayed correctly, 20 troops like it should) Problem/Bug (I'm Yellowish Orange): Battle Reports show correctly though... I know it was a bad explanation, but it should get the point across when you look at the Problem Section.
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04.12.2015 - 02:08
Transports don't dock correctly, it's not safe to leave transports outside of cities anymore.
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17.12.2015 - 16:50 (me in blue) Taking a city with 0 units owned by an ally resulted in a wall forming between the units left and those taking the empty city. This shouldn't happen.
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18.12.2015 - 06:46 this means you give the page 30 sec to load right? what happen if you give it more time this happens mostly after when i change pages back to room page or when i join to spectate 2-3 games.
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18.12.2015 - 07:02
30 is the timeout for messages between client & server, nothing to do with page load times. Can't really increase it, 30 seconds should be plenty already. If it takes more time - then there's definitely something wrong and it's better to reload the page anyway.
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17.01.2016 - 15:27
I dont have a ss so I will just tdescribe what happened. I took a at with 5mil in it and put each one mil into a different enemy city.Then i send some bombers to kill the enemy's units in them.3 of them were empty.Anyway when next turn started the at with the mil went to the first city i sent a mil in even though bombers went according to plan.I dont know what really happened but I m pretty confused and it has happened twice and no there was no tb or no attaempt from anyone to hit that specific stack. Edit:He didnt try to move any of those units in cities!
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24.01.2016 - 04:27
This is well known bug. Found by Nations Glory Units stayed in city like this: His console and error:
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