Neem Premium om alle advertenties te verbergen
Berichten: 35   Bezocht door: 195 users

Het originele bericht

Geplaatst door , 22.03.2016 - 16:18
Wouldn't it be cool if the host could choose the number of turns that it takes to receive new troops?
Let me explain:It takes 3 turns to be able to buy new troops,but what if the host could change this?
I am pretty sure that the High Ranks would love to play a hard game where you only receive troops in 4,5... turns.(5 seems to be insane to me,but 4,not that much)
However,The host will not be able to choose 1 or 2,otherwise the game'll get quite easy.
So,it's basically like this:You can choose between 3 or 4 turns to get new troops.
02.04.2016 - 09:31
njab
Account verwijderd
Geschreven door Lion Sin Escanor, 02.04.2016 at 07:02

Geschreven door Captain Rider, 02.04.2016 at 01:22

I like the idea except in really does make it too easy to farm SP...unless an auto sp % reduction is set for what ever reinforcement phase you change it to if its lower than 4 and maybe a boost in SP if higher


thats a great idea lower sp % for the lower turn reinforcements and higher sp % for the ones with larger turns between renf


But that just adds tons of lines to the code man... you'll get same SP on both settings, making no sense to change reinforcements turn.
Laden...
Laden...
02.04.2016 - 09:47
This idea gave me cancer
Laden...
Laden...
02.04.2016 - 11:54
 Oleg
Geschreven door Nations, 01.04.2016 at 17:49

Geschreven door Oleg, 01.04.2016 at 15:05

Geschreven door Nations, 01.04.2016 at 12:35

Also gtfo world 50k.I really cant understand why you hate it so much.A theory of mine is that you dont know how to play 50k and you are too stupid to learn so you just call it "noob".World 50k requires way more micromanagement and skill than spamming infatry and moving it in a map you have played 8373529384729 times.

Maybe because you need more skills,how to manage economy,and you cant spam,spam and die cuz no money.
Now gtfo,you fk up greek name on this game(KHAL GODFATHER!!!!)

pd doesnt need money inf costs 50

show how little real skill you have,im not planning to explain anything about that to you,its like telling walls about Atwar.
----

Laden...
Laden...
02.04.2016 - 12:00
Geschreven door Oleg, 02.04.2016 at 11:54

Geschreven door Nations, 01.04.2016 at 17:49

Geschreven door Oleg, 01.04.2016 at 15:05

Geschreven door Nations, 01.04.2016 at 12:35

Also gtfo world 50k.I really cant understand why you hate it so much.A theory of mine is that you dont know how to play 50k and you are too stupid to learn so you just call it "noob".World 50k requires way more micromanagement and skill than spamming infatry and moving it in a map you have played 8373529384729 times.

Maybe because you need more skills,how to manage economy,and you cant spam,spam and die cuz no money.
Now gtfo,you fk up greek name on this game(KHAL GODFATHER!!!!)

pd doesnt need money inf costs 50

show how little real skill you have,im not planning to explain anything about that to you,its like telling walls about Atwar.

ok pro
Laden...
Laden...
02.04.2016 - 23:15
Geschreven door Guest, 02.04.2016 at 09:31

Geschreven door Lion Sin Escanor, 02.04.2016 at 07:02

Geschreven door Captain Rider, 02.04.2016 at 01:22

I like the idea except in really does make it too easy to farm SP...unless an auto sp % reduction is set for what ever reinforcement phase you change it to if its lower than 4 and maybe a boost in SP if higher


thats a great idea lower sp % for the lower turn reinforcements and higher sp % for the ones with larger turns between renf


But that just adds tons of lines to the code man... you'll get same SP on both settings, making no sense to change reinforcements turn.

It wouldnt be about the SP it would just be about the challenge of having unit spam without letting people farm SP
----
If sexy is smart then i must be drop dead gorgeous.
Laden...
Laden...
  • 1
  • 2
atWar

About Us
Contact

Privacy | Servicevoorwaarden | Banners | Partners

Copyright © 2024 atWar. All rights reserved.

Volg ons op

Verspreid het nieuws