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Berichten: 3   Bezocht door: 37 users
13.10.2015 - 19:47
I think it takes much time in html5 to turnon the auto production in big maps like ancient world and world games when they turn to late games(and the fact that when someone disconnect auto production sittenges all are gone) so i think we can have something like this
that will allow us to select couple of countries togather and choose 1unit type auto production for all of the selected cities
so instead of wasting much time on buying units or putting auto production for each country have 2reins or 3 that usually people dont care about because of time matters instead of caring about strategic game play this will allow us to make auto production in no time and give us more time to think about our moves
no ignore plz every one will have a use for it even rp fags
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Our next Moments are Tomorrows Memories
Laden...
Laden...
13.10.2015 - 20:08
Support!

I would also like to see this done:

Geschreven door clovis1122, 29.01.2015 at 15:14

A brand new "city" menu.

Sometimes you don't know how much money do you have, then you click on the autoproduction and you get the know message of "You don't have enough money".... and some cities buy and in other it does not. Sometimes you even need to go city per city to stop productions for produce in other areas.




Current City menu layout:


My menu suggestion:





The third button that will be available should be a bit longer.... it will have same larger as "units" menu. You can make different groups of countries, select one group to be auto-produced, click on the cities and so on. It will be like the other two buttons... but on a more advance version.

Many players would think this is useless, and it is in short scale maps, but this is a great life saver on those long scenarios/whole world games. Specially when you have an spammable strategy in a whole continent (PD Europe, PD Asia and so on) and you need to do a lot of clicks in order to buy units. All the features suggested above would greatly reduce the stress in those situation, as with some clicks you already have the units part done.

An even better suggestion would be this: Fuse finance button with this city button, in which will be displaced cities features (income, reinforcements, % growing rate, and so on) and another button for the auto-produce feature.




I understand this could be complicated to implement, but IMO the following two suggestion would be easy to implement:

1. Game save your Auto-Production settings even when you disconnect.
2. Game advice you when you don't have enough money for auto-produce.
Laden...
Laden...
13.10.2015 - 20:15
More options for auto-production and ease of use is much needed. Support.
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Laden...
Laden...
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