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The idea is to create a standard of units with preset stats and balance the strategies around those units. It is a quality from a good map to be balanced so you can safety assume that a good map is balanced with it's units.
Most of the good maps uses either the same units or a variation of the stats of the units in the default map. Sure you can change the stats, but they aren't any far from the standard. The difference is most of the times minimal.
I think your missing the point. Like you admitted it is possible to balance/change unit stats in custom map to suit your needs or to meet map balance, but this is not possible in default map. Its only logical to balance a game based on a modal that serves as a default. Map makers can just as easily make changes to their map to suit the balance and/or preserve an already existing balance.
The rest of your message just seems redundant to me. The point of a custom map is to in cooperate the current strategies while maintaining a strategic balance in reinforcement and income(something most maps are no longer based on).
The problem with the high mobility unit have an optimal solution in the hands of MapMakers which is making the unit a naval unit on land-blocked cities. The destroyer capacity doesn't have any other solution but completely removing destroyers, which damages NC in all the custom maps / scenarios where this exploit happens.
Implementing a whole new feature that only serves for one specific purpose would indeed, solve the issue. But just taking the whole change back would solve the whole issue as well. The difference is only in the implementation.
There isn't any argument in flavor of boosting NC as well. The strategy was balanced with the +5 capacity change long ago. I bet you've never see anyone in the public forums claiming for NC being weak.
Messing around strategies that are already balanced is always a bad idea.
Your mistaken. Negative range is something that already exists. If you read my post you can see it is used for one default rare unit already in the game, Coastal Battery(click for image). All the admins need to do is make it possible to make more stats negative something that should not be too hard to do as it has already been done.
I am almost in favour of giving map makers more access to edit their units stats accordingly to fit their needs, allowing for greater access to unit customization while allowing us to work with strategies.
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Geschreven door Meester, 08.01.2016 at 08:44
Your mistaken. Negative range is something that already exists. If you read my post you can see it is used for one default rare unit already in the game, Coastal Battery(click for image). All the admins need to do is make it possible to make more stats negative something that should not be too hard to do as it has already been done.
I never denied negative range existed. I just said that the most optimal solution that the MapMakers currently have is to make the unit naval in a port that is land-blocked. Until admins implement what you've wrote here, my previous sentence remains as true.
Geschreven door Meester, 08.01.2016 at 08:44
Its only logical to balance a game based on a modal that serves as a default. Map makers can just as easily make changes to their map to suit the balance and/or preserve an already existing balance.
I will just hope that with "modal" you're referring only and only to the standard unit. The default map can in no way be used as reference to balance all the strategies as it doesn't holds the best zone niches for all the strategies. LB is a clear example of this. I'd also say IF is another one. You can't balance neither of them based in their performance in the "possible" niches that both have in the default map as they are not probably the better ones.
Boosts comes when the strategy is weak on it's own niche(s), by using standard units. This is the current case for HW (Weaker than other strategies in all it's possible niches), RA (lack of defense, can't hold income cities) and in less degree Blitzkrieg (Lack of defense, can't hold income cities).
Nerfing comes when the strategy not only perform good on it's own niche but also outside of it's niche, which is what tact and lao wants with Imperialist (Recent mil buff). This is the case for GW( strong mil defense) and NC (allows to transport units).
Geschreven door Meester, 08.01.2016 at 08:44
I am almost in favour of giving map makers more access to edit their units stats accordingly to fit their needs, allowing for greater access to unit customization while allowing us to work with strategies.
Until that happens the boost to destroyers need to go, firstly because the strategy was already balanced and secondly because it breaks the balance in any map that implements trench system. The benefits for the default maps are very few compared to the loss of balance in the other maps and scenarios. It is simply not worth it.
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Azula. Berichten: 1395 Van: België
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Sorry, but all these 'essential' changes makes the gameplay worse imo.
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RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.
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RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
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Geschreven door Phoenix, 08.01.2016 at 02:43
You talk so much BS. I've used all strategies, I understand perfectly well how they effect one another "strat dynamic".. Explain to me wtf you're talking about exactly because I under stand perfectly well how one change will have a knock on effect on all other strategies. There's like 9 different strategies, which means something like 36 different relationships that need to be considered when making changes on a head to head basis. I've considered them all
Can you honestly say you can play any strategy on any setting to 100% efficiency and effectiveness getting the best out of it in and outside its' niche?
Let me answer that for you, no you can not. I've played you and seen you play. Furthermore it would reflect more on your elo and cw win/loss ratios. Bearing this in mind how can you possibly provide an informed opinion on the strategy dynamic? It reflects in your posts. No phoenix ds is not op and neither is ra and blitz weak.
I see low level players(not you specifically) coming into threads like this proclaiming blitz and ra weak simply because they are not enjoying the same success with it previously. It's not the strat thats weak, its the players.
The strat balance is the best its' ever been. Players can play anything they enjoy and it will be competitive(except hw). Sadly however, the number of top tier players on atwar is declining. Only 3 or 4 left and very little new talent coming in to replace them.
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Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
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Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
how does it boost tanks? they just cheaper thats all.
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Geschreven door Nations, 09.01.2016 at 09:04
Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
how does it boost tanks? they just cheaper thats all.
Cheaper, faster, luckier, and can see farther. You get 8 attack for 90 cost, which is pretty good in comparison to other strats.
About RA though, I'd be for removing the added militia cost.
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
Laden...
Laden...
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Geschreven door Nations, 09.01.2016 at 09:04
Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
how does it boost tanks? they just cheaper thats all.
Cheaper, faster, luckier, and can see farther. You get 8 attack for 90 cost, which is pretty good in comparison to other strats.
About RA though, I'd be for removing the added militia cost.
since the nerf RA is useless cant win anything thats what i know.
Laden...
Laden...
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Geschreven door Nations, 09.01.2016 at 09:12
Geschreven door Nations, 09.01.2016 at 09:04
Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
how does it boost tanks? they just cheaper thats all.
Cheaper, faster, luckier, and can see farther. You get 8 attack for 90 cost, which is pretty good in comparison to other strats.
About RA though, I'd be for removing the added militia cost.
since the nerf RA is useless cant win anything thats what i know.
Try to think while playing, should show some improve in play style. Especially with RA.
Laden...
Laden...
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Geschreven door Nations, 09.01.2016 at 09:12
Geschreven door Nations, 09.01.2016 at 09:04
Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
how does it boost tanks? they just cheaper thats all.
Cheaper, faster, luckier, and can see farther. You get 8 attack for 90 cost, which is pretty good in comparison to other strats.
About RA though, I'd be for removing the added militia cost.
since the nerf RA is useless cant win anything thats what i know.
Try to think while playing, should show some improve in play style. Especially with RA.
says the one who makes always same moves
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Geschreven door Phoenix, 08.01.2016 at 02:43
You talk so much BS. I've used all strategies, I understand perfectly well how they effect one another "strat dynamic".. Explain to me wtf you're talking about exactly because I under stand perfectly well how one change will have a knock on effect on all other strategies. There's like 9 different strategies, which means something like 36 different relationships that need to be considered when making changes on a head to head basis. I've considered them all
Can you honestly say you can play any strategy on any setting to 100% efficiency and effectiveness getting the best out of it in and outside its' niche?
Let me answer that for you, no you can not. I've played you and seen you play. Furthermore it would reflect more on your elo and cw win/loss ratios. Bearing this in mind how can you possibly provide an informed opinion on the strategy dynamic? It reflects in your posts. No phoenix ds is not op and neither is ra and blitz weak.
I see low level players(not you specifically) coming into threads like this proclaiming blitz and ra weak simply because they are not enjoying the same success with it previously. It's not the strat thats weak, its the players.
The strat balance is the best its' ever been. Players can play anything they enjoy and it will be competitive(except hw). Sadly however, the number of top tier players on atwar is declining. Only 3 or 4 left and very little new talent coming in to replace them.
I dont need to be able to memorise an expansion for every strategy in every country to know the changes that have been made are incomplete.
I've seen it in how others play, knowing what strategies they use and what their style of play is.
I suppose you can say you can "play any strategy on any setting to 100% efficiency and effectiveness"... because you're amazing Laochra, you're the best, no one else should be allowed to touch the strats but you because that would be so reckless.
99% of the players in this game don't play the game the way you do, they don't know every nitty detail of how to get the best out of a strategy and they aren't satisfied with some of the current strategy standings. Get over yourself and recognize that.
(Just to be clear, I've used every strategy at least a dozen times, the one I use the least is SM, its just not my style, therefore I don't demand any changes for that strategy although i'd say it is fairly well balanced. However I know it well enough to understand how it performs when pitched against other strategies, Xeno has kicked my ass with it, in 1v1 at least twice. Lucky Bastard is an awkward one that i haven't used much either, but then who the fuck does? It's not over powered, it's very niche, theres no point in claiming I require an in depth knowledge of it, because I doubt even you do.)
Edit: I'm 23 years old and have an IQ in the 120's and you're talking to me like I'm a fucking vegetable. Look in the mirror... and if RA and Blitz aren't underpowered why don't you play me with them and I'll be something standard like PD. If I win you'll either have to take back what you say about "how I play" or recognize that they're weak
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Geschreven door Nations, 09.01.2016 at 09:22
Geschreven door Nations, 09.01.2016 at 09:12
Geschreven door Nations, 09.01.2016 at 09:04
Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
how does it boost tanks? they just cheaper thats all.
Cheaper, faster, luckier, and can see farther. You get 8 attack for 90 cost, which is pretty good in comparison to other strats.
About RA though, I'd be for removing the added militia cost.
since the nerf RA is useless cant win anything thats what i know.
Try to think while playing, should show some improve in play style. Especially with RA.
says the one who makes always same moves
You see? Thats the part of you not using brain. Thinking i am always using the same moves. I always rush. There's the difference.
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Geschreven door Phoenix, 09.01.2016 at 09:28
I dont need to be able to memorise an expansion for every strategy in every country to know the changes that have been made are incomplete.
I've seen it in how others play, knowing what strategies they use and what their style of play is.
I suppose you can say you can "play any strategy on any setting to 100% efficiency and effectiveness"... because you're amazing Laochra, you're the best, no one else should be allowed to touch the strats but you because that would be so reckless.
99% of the players in this game don't play the game the way you do, they don't know every nitty detail of how to get the best out of a strategy and they aren't satisfied with some of the current strategy standings. Get over yourself and recognize that.
(Just to be clear, I've used every strategy at least a dozen times, the one I use the least is SM, its just not my style, therefore I don't demand any changes for that strategy although i'd say it is fairly well balanced. However I know it well enough to understand how it performs when pitched against other strategies, Xeno has kicked my ass with it, in 1v1 at least twice. Lucky Bastard is an awkward one that i haven't used much either, but then who the fuck does? It's not over powered, it's very niche, theres no point in claiming I require an in depth knowledge of it, because I doubt even you do.)
>memorise
Memorising players are so easy to spot and so easy to beat. Its a pathetic argument used by bad players. Youd need the memory of a supercomputer to memorise the uncountable situations that can be landed on you in a teamgame
a few months ago me and chess were playing 2v3s against the community. In 1 of them chess left t3 because he had to go. I killed all 3 players myself(r9-11) and you were one of them. Yea i memorised that.
Your little jibe would be great if i was the only one involved in the strategy changes.
look phoenix i give up, i'm not going to waste any more time on you. Yes ds is op, blitz and ra weak. Im a raving egotist who doesnt know what hes talking about and who has single handedly strongarmed changes to the strategies. Move priorities affects who defends and who attacks. And number of moves affects tb %.
Disclaimer for the impressionable: none of these things are true.
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Lol nc is absolutely fine, the capacity is not game breaking and gives it a little extra on land-regarding different maps there's been complaints but the solution here I think is to allow map makers to change/make strats for their maps, which would be a good thing regardless.
RA with premium is still pretty strong and almost as so without, as pointed out before 90 cost is still well below what it's been most of the time, and with general you get 9 attack for 90 cost, that efficiency and raw power as well as some strong range despite its defence is not at all in need of a revamp. You've said it yourself as well attack hits harder than defence of the same stat. It has it's own niches also.
Imperialist change doesn't need to fit in with a theme, the aim here is to provide a balanced and usable strat that has it's own niche, spamming lots of good efficiency units even with better defence is still not that powerful when it has 2 attack and little range.
LB is a troll strat and needs to be removed stat. In almost all situations lb is worse than some other strat, even if it can work in some very few situations.
Desert storm was made better by this change, not sure if you're for or against it.
Those changes to hw won't do anything, im doubtful much could be done without making it a entirely new strat, either way still needs to be not paid for with sp.
The strength of blitz still stands, you just need to find the right situations, a nerf was needed.
Please no, AA does not need a boost at all, they are already strong and we don't need to make sm worse, it's been pretty much the most balanced strat there was, though that may not be the case anymore. Your quotes are from ages ago and are outdated.
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Geschreven door Phoenix, 09.01.2016 at 09:28
I dont need to be able to memorise an expansion for every strategy in every country to know the changes that have been made are incomplete.
I've seen it in how others play, knowing what strategies they use and what their style of play is.
I suppose you can say you can "play any strategy on any setting to 100% efficiency and effectiveness"... because you're amazing Laochra, you're the best, no one else should be allowed to touch the strats but you because that would be so reckless.
99% of the players in this game don't play the game the way you do, they don't know every nitty detail of how to get the best out of a strategy and they aren't satisfied with some of the current strategy standings. Get over yourself and recognize that.
(Just to be clear, I've used every strategy at least a dozen times, the one I use the least is SM, its just not my style, therefore I don't demand any changes for that strategy although i'd say it is fairly well balanced. However I know it well enough to understand how it performs when pitched against other strategies, Xeno has kicked my ass with it, in 1v1 at least twice. Lucky Bastard is an awkward one that i haven't used much either, but then who the fuck does? It's not over powered, it's very niche, theres no point in claiming I require an in depth knowledge of it, because I doubt even you do.)
>memorise
Memorising players are so easy to spot and so easy to beat. Its a pathetic argument used by bad players. Youd need the memory of a supercomputer to memorise the uncountable situations that can be landed on you in a teamgame
a few months ago me and chess were playing 2v3s against the community. In 1 of them chess left t3 because he had to go. I killed all 3 players myself(r9-11) and you were one of them. Yea i memorised that.
Your little jibe would be great if i was the only one involved in the strategy changes.
look phoenix i give up, i'm not going to waste any more time on you. Yes ds is op, blitz and ra weak. Im a raving egotist who doesnt know what hes talking about and who has single handedly strongarmed changes to the strategies. Move priorities affects who defends and who attacks. And number of moves affects tb %.
Disclaimer for the impressionable: none of these things are true.
Laochra stop referring to games that happened months ago that were meant to be fun and play me with Blitz or RA
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Man it's so annoying to see people saying that RA isn't weak even after providing theses facts. When RA was though as "weak" the tanks costed +10 more, but they also had +1 att/def stats and infantries were a lot (A LOT) more affordable than now. I just can't take anyone serious that still thinks that RA is stronger than before.
Several of the comments here as well seems only to be made based in the default map. Only meester and Laochra have actually picked up an argument in regards of how theses changes affects the custom maps / scenarios. Naval commander affects theses maps greatly, but this seems to be rather underestimated by the players here. They claim NC was weak and needed this change, but in fact not a single complain was made since the last +5 capacity update to the strategy. It was working just fine.
I am not taking comments about LB being a troll strat either. Theses players obviously have never played a scenario.
There also seems to be a wrong ideology about balancing being more important than theme... but even if that was the case there is absolutely nothing to back up the recent Imperialist change. The strategy was from long ago and still remains as a rather strong one in it's niche. To quote Kraigg: "IMP motto is quantity over quality". But apparently the people wants the units to have quality as well. Hopefully it doesn't end up disbalancing one of the first strategies in the game, and long though balanced. Just like NC, or even longer, there wasn't a single complain about it being weak.
So far it seems like we can only agree with GC and DS being fairly balanced and HW being still weak. If anyone have a proposal for HW that is better than mine, please do post it here.
Looking forward to hear more opinions about the Anti-Air unit as well.
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Man it's so annoying to see people saying that RA isn't weak even after providing theses facts. When RA was though as "weak" the tanks costed +10 more, but they also had +1 att/def stats and infantries were a lot (A LOT) more affordable than now. I just can't take anyone serious that still thinks that RA is stronger than before.
Several of the comments here as well seems only to be made based in the default map. Only meester and Laochra have actually picked up an argument in regards of how theses changes affects the custom maps / scenarios. Naval commander affects theses maps greatly, but this seems to be rather underestimated by the players here. They claim NC was weak and needed this change, but in fact not a single complain was made since the last +5 capacity update to the strategy. It was working just fine.
I am not taking comments about LB being a troll strat either. Theses players obviously have never played a scenario.
There also seems to be a wrong ideology about balancing being more important than theme... but even if that was the case there is absolutely nothing to back up the recent Imperialist change. The strategy was from long ago and still remains as a rather strong one in it's niche. To quote Kraigg: "IMP motto is quantity over quality". But apparently the people wants the units to have quality as well. Hopefully it doesn't end up disbalancing one of the first strategies in the game, and long though balanced. Just like NC, or even longer, there wasn't a single complain about it being weak.
So far it seems like we can only agree with GC and DS being fairly balanced and HW being still weak. If anyone have a proposal for HW that is better than mine, please do post it here.
Looking forward to hear more opinions about the Anti-Air unit as well.
anti air needs a price drop and ability to take cities as it is almost useless.
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Geschreven door Nations, 09.01.2016 at 09:22
Geschreven door Nations, 09.01.2016 at 09:12
Geschreven door Nations, 09.01.2016 at 09:04
Geschreven door Nations, 09.01.2016 at 06:07
RA make it have 9 attack again,its COMPLETELY useless now cause of 2 players bitching.Its called Rentless Attack and has a tank for an icon yet it gives DESTROYERS(LOL) +1 attack and tanks? none bonus.Name it Naval Commander 2 lol.RA was nerfed because of bitching of ukr players vs spain.Also,I think other strategies are balanced already except HW which is indeed useless.
Since I was one of the original if not the first person to propose this exact change on forums and PM'd to admin, I'll take the liberty of answering you.
The idea was to make it a multiple unit strat as opposed to a one-unit strat (only strategy in the game that boosted one unit...). It's called relentless attack not relentless tanks, or the old tank general, so to fit the theme and nerf it slightly because it was OP I proposed boosting destroyers and bombers to fit the theme. Name it NC2? Do you into logic? It boosts tanks mainly, and secondary boosts to bombers and destroyers. It's name fits.
So what if it's picture is a tank? Mos's pic is a marine, does that mean we boost only marines and not subs and stealth planes? GW's pic is a militia, does that mean we don't boost marines? SM's pic is a bomber, does that mean we don't boost air transports? Blitz's icon is a tank, does that mean we don't boost anything else??
You are blinded by your urge to be stronk again with your OP RA
how does it boost tanks? they just cheaper thats all.
Cheaper, faster, luckier, and can see farther. You get 8 attack for 90 cost, which is pretty good in comparison to other strats.
About RA though, I'd be for removing the added militia cost.
since the nerf RA is useless cant win anything thats what i know.
Try to think while playing, should show some improve in play style. Especially with RA.
says the one who makes always same moves
You see? Thats the part of you not using brain. Thinking i am always using the same moves. I always rush. There's the difference.
rush is a move
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Geschreven door Nations, 09.01.2016 at 17:11
rush is a move
..completely outsmarted by that argument. I'm done.
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Geschreven door Chess, 09.01.2016 at 21:23
Imperalist is weak due to the fact, that strategies that used to be quite expensive like GC and MoS have become more powerful, while Imp has remained the same.
Not sure if I've missed anything but so far as I know MoS haven't become powerful. No offensive strategy beside GC and GW (?) had become any strong over the year.
Geschreven door Chess, 09.01.2016 at 21:23
HW
I don't get what that's supposed to change? Will it distinguish HW from GC or GW? Does it make HW viable?
2x No.
I've been trained in Cthulhu's gauntlet to use HW as MoS with better defense for the infantries. Basically to learster'd my opponent cities then fill them up with strong infantries to make him harder to retake. This boost would help HW to hold his lands better trust reinforcing this style of game-play.
If anything, more suggestions in regards of this are welcome as well. I'd rather support any change that could help the strategy than leaving it under-powered as it currently is now.
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Reminder to give MoS a slight boost to pull it up to the GW/DS/SM/GC level. I suggest cost reductions to subs and stealth planes. It's fine now though, but a little weaker than the aforementioned strats.
Can you just finally make HW cheaper so people can actually have experience with it which would result in useful input...
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We are not the same - I am a Martian.
We are not the same - I am a... divided constellation?
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Geschreven door Nations, 09.01.2016 at 17:11
rush is a move
..completely outsmarted by that argument. I'm done.
i dont discuss with retards.Learn what a move is,then come back.And stop getting upvotes from other europe fags it is getting frustating.
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Geschreven door Nations, 10.01.2016 at 03:33
Geschreven door Nations, 09.01.2016 at 17:11
rush is a move
..completely outsmarted by that argument. I'm done.
i dont discuss with retards.Learn what a move is,then come back.And stop getting upvotes from other europe fags it is getting frustating.
Geschreven door Nations, 09.01.2016 at 17:11
rush is a move
..completely outsmarted by that argument. I'm done.
"move" is a vague word, don't nit pick over meanings, you know a rush can be interpreted as a "move"... I'm from the UK, thats how English works, so, stfu and argue over something else
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I'll be happy if PD have bonus vs planes and helicopters.
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