Hi everyone!

First of all, we would like to sincerely apologise to everyone for disrupting your gameplay during the past few weeks. We realise some of you even lost the hard-earned SP because of this, but we think we've have got some good news for you. As usual, the culprit was in the server. After trying all sorts of different things, we're quite optimistic about it, that the crashes should not happen anymore (fingers crossed!). In a way, that's all good news, as all these problems were caused by the ever increasing number of players that we get (over 750 in peak hours!). The huge amount of players certainly did put some strain on the server. So, thanks for being patient and not causing any riots, and we hope you enjoy the game! Some much more interesting news will follow shortly, so stay put!

  | | Reacties (13)

Lately we haven't had much time to properly browse the forums and reply to people, so we decided to deal with all the lingering questions in one topic. As the title says, feel free to ask anything, including non game related stuff.

Regarding the "when will this be implemented?" questions - we've halted the development of the current version and are fully concentrated on the HTML5 version. With our limited resources it will never be released otherwise.

Regading the "when will the HTML5 version be released?" - the truth is, we don't know. There's much still left to be done and it's gonna be months before even alpha is released.

  | | Reacties (202)

So, we haven't done anything special for either Christmas or the New year - for that, we apologize. Now, however, completely randomly and without any cause, we decided to unveil Superweek II (the sequel to the famous Superweek I), which features the following goodies:

  • You can get in-game SP Boosts for practically nothing (x1.3 for 1 PC, x1.5 for 2 PC and x2 for 3 PC). When playing, go to the Players menu -> SP Pool. Click a button there to activate the boost!

  • All subscriptions have solid discounts, from 33% to 50%. Full package has a 30% discount. Get them while you can!


  •   | | Reacties (21)

    - It is now possible to exclude units from the specific countries.
    - Only air units are now able to cross no-go zones (without stopping).

      | | Reacties (11)

    Some of you may have already heard the rumours that we're planning to convert atWar to HTML5.
    Well, that is all not true... Just kidding, we've actually been quite busy for the past months doing just that (hence the infrequent updates!)
    So now, finally, everyone gets a chance to have a sneak peek at our progress. Let me introduce you: the atWar Map Viewer in HTML5! All the maps in player profiles are now clickable, as well as the 'Top maps' on the homepage.

    For example, World Map: http://atwar-game.com/map

    The new map viewer was tested and should work in the latest versions of Chrome, Firefox and IE (including on tablets and smartphones).
    Let us know what you think about it, especially in terms of performance (don't forget to mention your browser & device if you do).

    Lees meer ››

      | | Reacties (57)

    We went through a lot of topics on the forums and distilled out a few ideas that would be quick to implement. Here's what we've done so far:

    1. Removed win/loss ratio from profiles and coalitions. Added 'games won' and 'games abandoned' (%). This should hopefully encourage people to play the game to the end or at least surrender. Note that people will still be leaving games no matter what penalties we come up with. Just focus on maps and scenarios that don't require every player to be present - then leaving won't be such a huge deal.

    2. No surrender in solo games, only abandon. Solo games wouldn't add to 'games played' stat nor to the 'games abandoned' percentage in profiles. This would make farming a bit harder and allow map/scenario makers to test their creations without fearing for their stats.

    Lees meer ››

      | | Reacties (43)

    During the next few days, we'll be moving to a new server. We'll try everything we can to make it as smooth as possible, but please don't panic if you encounter some weird things around that time. At some point we'll also need to disable map and scenario editing to avoid any glitches. Sorry for the inconvenience, and bear with us, we'll keep you posted about the progress.

    UPDATE: Server move is complete. It looks like everything went as expected. Thanks for your patience everyone!

      | | Reacties (15)

    As most of you probably have already noticed, we've constantly being DDoS'd, hence all the lags and server downtime. Please stay put, we're working on the solution to this.

      | | Reacties (34)